Escape From The Planet Of The Robot Monsters - Domark -
1990
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Almost surely the winner of the coveted 'Game With The Longest Name' award (it's only second to Star Trek: The Next Generation - A Final Unity as far as this reviewer is aware) (but only because this reviewer doesn't know about The Amazing Adventures of Mr Weems and the She-Vampires - Ed), Domark's Escape From the Planet of the Robot Monsters is a game with a sense of period. No, not the stuff yet elegant period dress of many a BBC 19th century drama, but that most classic of periods of the original Buck Rogers. Does anyone out there remember the memorable five-minute five-billion part old black and white stories, each of which ended with a cliffhanger of Doctor Who proportions? Did anyone else spend hours wondering how he could possibly have survived being in a car that went over the edge of a very high cliff and ended up in a blazing fireball six hundred feet later? Did anyone else tut and roll their eyes when the next episode featured previously unseen footage of him leaping out of the car before it’s doomed descent and then watch avidly for the next impossible ending? Well, maybe none of these fates befell the man Rogers himself, but the period was the same: heroines with seemingly infine lungs you could use as emergency vehicle sirens, robots constructed using last month's Blue Peter Summer Space Special, a couple of shoe boxes, some sellotape and a toilet roll and heros with jaws so square you could do your trigonometry homework by them. Ah, them were the days and in black and white too, which makes (deep breath) the monochrome Escape From the Planet of the Robot Monsters on the Speccy especially remeniscent of its purported origins. |
| And, at its heart, Domark's baby is a video gaming tribute to the era of Flash Gordon and Buck Rogers which I mentioned above. Hence, if you've never seen and loved those shows, a significant part of the game's appeal may well be lost on you; it's a bit like playing a Star Trek game without ever having seen the shows. But first the scene must be set, as indeed it is by a singularly serious bloke with a pointy-rod thing who explains to our heroes that robots have taken over a planet, capturing hostages from among the (seemingly totally female) inhabitants. Your mission is simple: rescue the hostages, liberate the planet and remove the robotic threat. It's a mission open to you and a mate, if you so wish, and one which is quite effectivley realised. |
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The game takes place in an isometric land of indoor complexes of the planet to be liberated. These buildings are populated by evil box-robots who shoot at you, evil round-box-robots who will punch you if they get close enough, evil little-flying-robots and evil head things (which look alarmingly like Barney the dinosaur). Fortunately, your bloke has his rapid-fire ray gun, a few bombs and, more importantly, energy and lives per credit (and you only have two) to neutralise these robotic threats; most crumble after a few hits, sometimes leaving power-up gems for your gun. The levels are traversed using ladders, escalators (which always need turning on) and good old-fashioned leg work until you reach the little suspended glass vase thing which sucks you up to the next level. There's a little tussle with a large robotic dinosaur between you and numeric progress, but once he's dispatched (and it really is quite embarrassingly easy) another load of isometric screens and hazzards await. The other main aspect of the game involves finding hostages (scantily-clad ladies working on terminals) and touching them to beam them up to your ship; perhaps so they can make you a hot chocolate before you get back. |
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And I'm pleased to say that it all holds together rather well. The game's nothing if not trigger happy as much shooting is required to keep the robots at bay long enough to get the hostages and leave the screen. The aspect of finding the ladies adds to the game (much like real life - Ed), helping elevate it from mindless blasting, and sometimes needing to blow up boxes to free them from glass chambers to rescue them adds further. The flick-scrolling nature means that you never feel overwhelmed as nothing spills over from one screen to another, though it does make the levels feel more like collections of screens than massive, scrolling buildings. Everything moves fluidly and quickly, the music is basic but keeps the pace up, though some sound FX would have been nice. It all gets tricky pretty quickly, but the game always introduces a new idea a couple of times before it becomes necessary to understand it, making the curve darn close to perfect. Having said that, once you hit a certain point it all gets a bit too frantic; given the simplistic nature of the levels, the only added challenge comes in more baddies meaning you reach a point where there's too much going on to cope with; trickier level design would preferable to overwhelming odds. |
| This just leaves one thing: the controls. You have four keys and the bomb attack. Two keys are rotate left and right, one key is move forward and one is shoot. At this point the designers must be thanked for not killing you if... no, when you fall off the edge of the isometric levels, for it will happen time and time again, even when you have the hang of them. And that's probably the biggest bugbear: they take ages to get used to, and even then you will still make occasional costly mistakes. Yes, it's a pretty cunning arrangement which works pretty well once you get it, but you never quite feel to have 100% control and they remain forever fiddly. |
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Escape From the Planet of the Robot Monsters was the surprise game of the hour for me; yes, the controls are fiddly and yes, the somewhat simplistic action was more at home in the arcade for 20p a go, but it's a game with a real flair for its fifies origins and some serious trigger action. And, more importantly, it was darn good fun. |
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Life Expectancy: 77% - It's somewhat simplistic for a home game, but you'll keep coming back for a blast. Graphics: 90% - Clear, fluid and nippy... but why's level three always green in Speccy games?! Sound: 47% - Fast-paced 'tunes' keep it swinging along, but some FX would have been appreciated. Gameplay: 79% - Fast, fun and simple (once you get the hang of it)... but a bit too simple for extended play. Summary: Good, simple arcade fun with a real sense of character. I like it. Jon Hyde |