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Far away, on the
planet ZUB 1 in the star system
ZUB, a humble Private Third
Class named Zub is
summoned into the office of his
commanding officer, Sergeant
ZUB. There he receives his
orders, direct from King ZUB,
to venture across the ancient
interplanetary teleport system
to ZUB 10 end reclaim the
priceless (and nicked) Golden
Eyeball of ZUB. Sounds tricky.
And it is. Even the computer doesn't give him much of a chance. In fact it goes so far as to tell you that 'Probability of completing mission - 0.0%'. It's great to have that sort of moral support just as you're setting out to almost certain doom. As the put-upon Private, it's your job to negotiate the distances between planets via a network of widely spaced platforms. These can be guided across several screens-worth of playing area as you try and find the next platform to jump on. Meanwhile a standard selection of nasties are after you, which calls for a lot of zapping and ducking about. Sounds familiar, doesn't it? Sounds as though it could have been released in 1982, to be honest. And I'll admit, ZUB's no megagame. The graphics don't exactly grab you by the handlebars. Sound is non-existent, the scrolling is smooth, but nothing special. And yes, I did mention platforms. But ZUB is not just another Jet Set Dynamite Dan On The Run rip-off. In fact, it's surprisingly addictive. Unusually (for what's basically an arcade game, if not a very subtle one), it's played more easily on the keyboard. There are five skill levels, from ludicrously easy to viciously hard. But what really sets this game apart is its humour. I mean, let's face it. How many games are there that try to be funny? How many actually raise a laff? But the ungainly Zub, lurching fearlessly across the arid zubscape to his entirely pointless demise, is sure to bring a smile to even the most jaded of gamesters faces. The inlay notes are even wackier. And it's only two quid. ZUB is everything a budget game should be - unpretentious, great fun to play and worth the dosh!
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