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Mike Gerrard
And lo there was a great rejoicing throughout the land, and yea verily did Speccy owners everywhere throw up their hands, not to mention their fish suppers, and acclaim the name of Mark Evans of Great Yarmouth. Good Evans, they said, when they heard the news that Mark is the first person in the world (so far as I know) to solve the stunningly difficult Abstract Concepts game, Mindfighter. Three cheers for Mark... cheer-cheer-cheer. Mark says he doesn't have much luck when writing in to magazines, but he's sending his mammoth five-page solution to me for three reasons - "1) Your Sinclair has the best adventure section out of all the big mags; 2) You wrote a decent review for Mindfighter while all the others criticised it; 3) I'm attempting to bribe you to do more special offers." Okay, the bribe's worked, Mark, although the fiver must have been nicked somewhere along the way.
    Some tips on Mindfighter, like what to do when you see the bright light? TI SDRAWOT HTUOS DAEH. The canvas bag? TI ERONGI. The cobwebs? MEHT KAERB. The dog found at the rubble path? SEXOF OT EVIG. Harry? MIH ERONGI. To enter a trance? ELAHXE-HTAERB DLOH-ELAHNI (and repeat to leave the trance). Important command while in trance - SEYE HGUORHT STNEVE YARTROP. Thanks to Mark for those tips, and the full solution - if anyone wants further help, write and ask.
    Graeme Michie of Jedburgh, which is where the Jeds come from, offers some tipettes on the cover-tape game Heroes Of Karn. To get rid of the lizard - XOBREDNIT HTIW SEHSRAM NI SAG THGIL. What to do to the frog? Oh come on, surely everyone can get that... no? Oh well - TI SSIK. How to kill the Barrowight? ELBIB EHT HTIW. How to get out of the cell when captured? YENOM HTIW DRAUG EBIRB. To catch the bird you naturally need the cage, and must then say DRIB TEG, NEREB. To kill the serpent, the command you need is DRIB HTIW TNEPRES LLIK, NEREB.
    Alan Skidmore hails from Worthing, but I can't hear him so now he writes to me instead. He's playing Linda Wright's Cloud 99 from Zenobi and wonders how to get the hen to lay an egg, and how to get past Jack Frost on the bridge. To get the hens to lay the eggs you need a happy cock. At first the cock can only go "Cock-a-doo", so what's missing? Why, a doodle, of course. And the source of a doodle's a doddle if you think punny. As for Mr Frost - NAC YARPS. He might turn up again later but shouldn't then steal anything vital.
    Paul Luby writes from Keighley in West Yorks and says that he tried typing ZENOBI into Bulbo And The Lizard-King, which was of course yet another wondrous cover-tape adventure that our noble and handsome editor brought us (what, me, a crawler?). The result of this rash act? Two pages of hints! But Paul's a bit miffed with our Tip Card on Wolfman. He says that when he gets to the bit where he fills the flask, if he follows the Tip Card's advice then he ends up turning into a werewolf. Help! Well, what do you expect when these Tip Cards are handed over to amateurs? Bound to lead to trouble. What you do when you get the flask (and this is forwards, folks) is EXAMINE GRAVE-N-E-E-W-S-S-S-S-FILL FLASK-N-E-WATER WEED. Okay?
    Mollie Brewster of Paisley is having trouble with her runes. The ones in Runes Of Zendos, that is. She can't translate them and even research in the local library hasn't turned up anything remotely similar. The clue you need is that each rune spells out the month it relates to.
    Vicki Green has got no imagination. Or rather, she's got no Imagination, that amusing little adventure published a few years ago by Firebird, methinks. Anyone who's got a copy gathering dust on the shelves might like to pass it on at a reasonable price to a deserving home where it will be played 'til it's finished.
    Vicki also asks about a mouldy oldie, which is Genesis II. How do you open the safe in the library? My files are blankety-blank on that one, so kind souls to the rescue. Vicki would like to write to any keen adventurers out there, but I should warn you that she's got a screw loose somewhere. How do I know? 'Cos she wants to become a journalist, that's why. Give it up now, Vicki, while your brain, liver and bank balance are still healthy.
    I'm anxious to answer this letter from John Fearon of Bury, if only because it's got a nasty-looking pin in the top corner holding it together. A bit like Whistlin' Rick Wilson, really. But I'd have answered John's letter even if he hadn't said "how much better your adventure pages are than those of, ahem, a certain other Speccy mag I could mention." Not that I didn't know already but it's nice to be reminded. John's letter asks if my reviews couldn't make a mention of whether tape games are compatible with the +3, as he's had trouble loading Red Door, Bulbo And The Lizard-King and The Case Of The Beheaded Smuggler. I can't really do that, John, as it's not necessarily the tapes that are at fault so much as all +3s being different when it comes to loading success. In the same week I had letters from two readers asking if I could mention +2 compatibility too. The silly thing was that the games they were complaining about all loaded perfectly on my own +3.
    I often have trouble loading stuff into my +3, and usually fall back (ow!) on the reliable rubber-keyboard 48K. But things I have trouble with load okay into other machines, while other people's problem tapes load into mine. So there's no such thing as universal compatibility. Any reliable company like Zenobi or Tartan Software will send you another tape if you have loading problems, and keep sending you new recordings 'til you get one that works. The 128K Spectrums are notoriously bad, and I remember Tom Frost of Tartan Software telling me that the only time he's ever had to give a customer a refund because of loading problems was for a 128K. And all of the many tapes that Tom sent to this customer loaded perfectly on the 128K Speccy that he tried them on before posting them out. Blame the machines, not the long-suffering software houses.
    Finally, apologies to any readers who bought my wondrous book, Adventures On The Spectrum (a few copies still available, so hurry-hurry-hurry), and then found themselves having to pay a few pence excess postage to the friendly postie. It wasn't me, trying to save a few quid. Blame my local post office - one of their scales went on the blink and no-one found out 'til I'd sent out a pile of books with insufficient postage. Sorry if one was yours - not my fault, honest!

Published in the May 1990 issue of Your Sinclair

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