Wot a wonderful Wiz that
woz! Cast your mind back to
those magical mystery tours of
Dandy and
Druid and you'll
have some clue where
Wiz iz
coming from. A sort of Rune
With A View,
Wiz is a dungeons
and dragons shoot 'em up
made up of walking sprites that
relentlessly pursue you, a
humble level one wizard,
across the Magical Isle where
the Dark and Light world's
conjoin (oo-er!)
You alone know that too
much evil has seeped from the
Dark world to the Light. Your
task is to bust the bridges
connecting the worlds, a task
only level five wizards can
achieve. How can you, a mere
sorceror's apprentice, make
the grade and save the
cosmos?
It's really a case of "I'll name
that rune in one to five." In
move and cast mode you're
able to whizz around the
Magical Isle, avoiding the
various skeletons, woodlice
and bogey men that sap your
zap. Then use the runic spell to
marmalize the meanies -
though how, when and who to
do in is something you'll have
to work out yourself.
But to get a spell in the first
place you have to go into
'prepare mode', where you
have to pick a rune from the
on-screen medallion which, at
the touch of a button, is also
your compass guide to the isle.
'Read Spell' lets you check the
wizardry you started with and
have since picked up. If you're
really stuck you can go into the
medallion for 'Buy Spell' mode
which'll let you wheel and deal
with any wandering wizard you
meet. But beware - trying to
buy a spell without adequate
power will lead to your
destruction.
As
Gauntlet clones go, I'm
not exactly spellbound.
Wiz is
neither as quick or slick as its
predecessors. It's not so much
heavy on the magic as heavy
on the joystick. Meandering
through the modes is a bore,
taking the edge off zapping the
Evil One's ghoulies. But it's not
all a load of old warlocks, so
give it a wiz!
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