Perhaps somebody
should tell Firebird that it isn't
all Fu Manchu and Chow Mein
east of Dover, Their latest
game includes Chinese
Mandarins and Japanese
Samurai, all out to stop our
hero. He must be a mighty
important guy to have the
whole weight of the orient
thrown against him as he
indulges in that cliched quest
to rescue a princess.
Traditional Japanese
houses have paper walls. The
same goes for this game
because behind the admittedly
pretty graphics lies no more
than yet another maze game,
and one that's tissue thin at
that. Its major gimmick is a
stone jumping routine that's so
easy that the few times you do
fail it will be because you're
nodding off.
Difficulty comes in the
shape of the warriors who
block your path and must be
disposed of by knives found
lying around. The fact that
there are barely enough of
these makes life harder. But
don't throw one then dodge off
screen to avoid the Samurai's
sword because you'll have
wasted a weapon - they don't
carry through. With scoring in
the three figure range it won't
even please the high number
freaks.
Why Firebird are putting this
out in the Super Silver Range I
have no ideas, but Confucius,
he say, don't buy this road of
oliental Coberers.