Now, this sort of thing
isn't normally my bag, I have
to admit, but Richard Blane
(who's our big YS Strategy &
Wargame Expert) isn't around
at the moment, so I've had to have a go. So
let's see - what we've got here is a
strategy wargame based, fairly accurately
I'd say, on a couple of 11th century battles
that took place between Viking invaders
and various English armies (in one case
Anglo Saxons, in the other Anglo
Normans).
In the first one, the Battle Of Stamford Bridge,
the Saxon army, led by King Harold, surprised a
lightly-armed bunch of Vikings on their way to
pick up some hostages surrendered by the city of
York, while at the Battle Of Menai Straits an
English army attacked a Norwegian fleet as they
landed at Anglesey. The history of the battles,
descriptions of the terrain, the different sorts of
soldiers involved and so on are outlined fairly
comprehensively in the game's very atmospheric
manual - one of the best bits of the package. As
for the game itself, well, let's load up one of the
battles and have a go.
Right, I'm playing the Saxon forces on the left of
the battlefield, represented by a lot of red and
yellow squares - some archers, some cavalry and
a lot of foot soldiers. There's a river in front of me
with just one bridge across it, so let's move some
of my men in that direction, shall we? Each unit
has a movement allowance of about four or five
spaces, so if I bring two lots of Huscals (heavy
infantry) onto the bridge, back them up with some
cavalry, stick some bowmen in a flanking position,
and then end my move them, we'll see how things
stand. Hmm.
The screen scrolls (very jerkily) to reveal one
unit of Viking infantry defending the other end of
the bridge, while about one and a half screens
further on lies the bulk of the Viking forces. Now,
in the real battle, the Saxons got across the bridge
without too much trouble, attacking the main
Viking force with cavalry. It wasn't exactly the
same story when I had a go though. "Right, let's
get rid of those Vikings defending the bridge," I
thought and moved two units to simultaneously
attack the bridge defenders from both sides (as
soon as a block of your men touches a block of
Vikings both units move into
combat mode). "That should
sort 'em out," I thought, but
no - it took about nine
moves to
finish them
off, at quite a
cost to my
men, and that
was time
enough for the
rest of the Viking
force to come onto
the offensive, with their
archers taking position to fire
at my men as they crossed the bridge! Oi! That's
not meant to happen! Let's start again. So I did,
and fared rather better. I had a go at the other
battle too, and, what's more, rather enjoyed both,
though it did seem to take an age for anything to
happen. That's wargaming for you, I suppose.
Rating it is rather difficult though. To my
untrained eye, graphically it looked on a par with
Austerlitz 1805 - pretty primitive by action game
standards but enough to do the job. The three skill
levels, choice of battles and so on also make it as
good as most CCS stuff, so a buying decision
basically comes down to a) do these battle
scenarios appeal to you (they did to me), b) does
Challenge deserve your support (yes again) and c)
are you a fan of strategy games (well no, not
especially). Basically, if you nodded your head
three times you're bound to enjoy it. If not, various
niggles like squeaky, 'hiccuppy' sound and the
plodding pace of gameplay will confirm your
doubts.
| Ratings given by other magazines |
|
|
| Info supplied by the SPOT*ON database |