Insight's
Vectron's not a
game for the faint-hearted. I'd
only recommend it to those of
you with fingers that move like
lightning and whose quick
reactions haven't been dulled by
playing too many adventure
games.
Inside a massive computer,
you control a fighting machine
and it's your task to manoeuvre
around a maze of corridors,
blasting plasma bolts at the
various nasties you find there.
Movement around the corridors
is conducted at a terrifying pace
- it's an exhausting process
lining up one of the enemy
Randomizers or Tanx in your on-screen sights in time to blast it to
smithereens. More likely, you'll
find that you've bumped the
fighting machine into a wall at the
end of the corridor and you're
careering off in the opposite
direction!
To help you, there's the option
to view the whole affair from
above - by pressing one of the
keys from the 'B' key to the
Space bar - but this can be just
as confusing as you can see the
on-screen map from above
superimposed over the view out
of your fighting machine. The
map depicts the Randomizers in
red, the Tanx in magenta, the
energy units in cyan, and your
fighting machine in white - and
try taking that lot in when you're
shooting around the maze at
what seems much faster than
any sensible speed limit! The
idea is that once you get near to
one of the enemy, you quickly
switch to the normal screen and
zap them with your plasma
blasters.
For those with the faith that
you can get past the first stage
- by destroying all the alien
nasties - there are three more
stages that look just as tricky as
the first, especially if you have an
aversion to killer robots, fireballs
and all sorts of other traumas.
Overall, a great idea for a
game, but it may prove to be just
a little bit difficult to play. Still, if
you reckon yourself as a hot
arcade games player,
Vectron
might be the one you've been
waiting for - if this doesn't keep
you quiet trying to finish all four
stages, then nothing will!
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |