The more attentive of you
may be experiencing a touch of
deja vu as you read this...
that's because
Vectron was
first launched by Insight and
was checked out in the first
issue of
YS.
For those who've forgotten
the tale, your ship is trapped in
the subspatial dimensions of a
computer and, using your UD
Cannon and shields, you have
to search out the exit to a
maze. Only then the trouble
really begins!
Up on-screen, you have it -
'Destroy all enemy craft'. Not
exactly the most comprehensive
instructions I've ever seen, but
the phrase does seem to cover
all the angles. Indeed, once
you're playing the game -
directing the cross-hairs of
your UD Cannon around the
3D maze at 90mph! - it's
difficult to remember even to
fire at the enemy as you try
desperately to manouevre
round a corner without ending
up as a nasty stain on the wall.
The screen has the usual
array of control panels but
things go so fast that it's best
to keep your eyes glued to the
action. More useful is the maze
map that can be superimposed
over the view out of your craft
- at least then you've some
idea of what's coming up
around the corner!
Overall, a pretty good game
and one guaranteed to keep
your attention. The graphics
are good and fast, and the 3D
effects are pretty realistic. My
only criticism is that the game
might be a little too difficult for
casual arcade players - but
who's going to admit to being
one of them?
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |