There've been a whole load of driving games coming
out of late, haven't there, Spec-chums? This one's US Gold's
offering and, basically, it's an update of the
original rolling-road-racing coin-op hit,
OutRun. But guess what!? There's no Big
Red Testie!! Instead you've got a spanky
Ferrari F-40 convertible. (Actually neither
car is red on the Speccy, they're both
monochrome.) So clamber aboard, my little
co-drivers, and let's take a gander at this
turbo-charged update. Vroom! Vroom!
Apart from the actual car itself, there are also a
lot of other changes here. You get to race across the
whole of the US this time, instead of just California,
meeting all kinds of weather and road conditions
like snowy mountains, sun-baked deserts and just
plain rainy cityscapes. Not really the ideal
convertible driving conditions, I'm sure you'll
agree! The other main differences are the addition
of puddles, 'sleeping policemen', those temporary
road barriers for you to drive through, and not
forgetting, of course, the fashionable turbo! Usage
of this 'tool' is limited by the fact that the car engine
overheats if used excessively - keep a close eye on
that temperature gauge! Oh, and you can bash the
other cars on the road too, but make sure you don't
knock yourself off!!
If I hadn't played
Chase HQ first and seen what
can be achieved with a Speccy arcade driving game
I might not have been so disappointed with this, but
then again maybe it wouldn't have made that much
difference. It is fast and it is slick, and some of the
graphical bits, like nudging the Porsches (heh heh)
and driving through the barriers, are nicely
rendered, but on the whole I felt let down. Your
main sprite is nice and large, but your viewpoint is
more that of the car behind rather than from slightly
overhead. This means, in effect, that when
something is right in front of you it's sometimes
almost completely obscured by your own car sprite!
What's more, say your car was a Bburago 1/18 scale
Ferrari, well, the other cars would be made by
Matchbox! I mean, when you collide with the other
cars (hem hem) you seem to be twice their size.
I suspected the accuracy of the collision
detection on occasion too, but liked the way the
roadside banners flew into the air when you
bamboozled them. Crunch into something more
substantial and you'll see one of two sequences.
Either your car will somersault down the road or it'll
perform a 360° spin. Both of these are nice ideas
but are executed in a rather jerky fashion, and when
you see the car's side-on view both the passengers
seem to have disappeared! Further, the only
difference I noticed on firing a turbo was that of a
tiny puff of smoke appearing at the back of the car.
There was very little impression of speed at all.
Reach the checkpoint and you'll have to
multiload the next stage. There are 16 (count 'em
- 16!) stages, and that means 16 loads! I actually
timed myself on completing the first two stages and
it took me about one minute and 20 seconds. That's
just over a minutes gameplay before each
multiload section. Groan! Fail to complete a stage
and you've a few credits to try again. Otherwise it's
back to the start.
When a game ends you see a colourful map of
America showing your route, the start and finish,
and just how much ground you've covered. In
between all this, the action might be enough to
excite road-racing freaks, but, well, I was
disappointed. US Gold chose not to release
OutRun
Europa after it secured the licence to the more up-to-date
Turbo. From what we saw of
Europa, we
thought it might have been a better game. Such is
life.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |