Ariolasoft, having bought this game from Orpheus, has
produced a competent if not scintillating cosmic mazer. Tujad is
yet another crazed computer that threatens to dominate space. In
the guise of Gen 19, a cocky combat droid with a neat line in
wasting aliens, you have to find the fifty circuit boards missing
from Tujad's sub processor so he can be returned to hi-tech
tranquility of mind.
Gen 19 has four lives but as you wander around the hundred
plus rooms of the maze you've plenty of chances to find a few
more. They're signified by what looks like the Robertson's
golliwog but you've got to be jammy to find them. There are also
weaponry and energy sources that'll lengthen your life span -
very useful since all the chips you'll need won't be found in one
quick whizz around. Mapping would be useful, though hardly
crucial - you'd be better to work out a strategy plan of what your
priorities are.
Most of the aliens are of the puff ball variety (every one's a
fluffy one) that simply drain your energy rather than kill you
instantly. The big bad nasties that chomp you up are easily
avoided but not generally zappable - and they always protect
that crucial piece of board. How to circumvent them isn't always
obvious, which is where the rather natty transporters come in
useful as they can whisk you off to far flung parts of the maze and,
otherwise inviolate parts of the cosmic rose.
On screen info includes the part of the maze you're searching,
state of weaponry, number of lives and how much life spark you
have left. Info scrolls on a sub-screen, though it's a bit gratuitous
- being told you're destroyed when you've already seen yourself
obliterated on-screen all seems kinda pointless.
You'll have seen plenty of alternatives to this and
Tujad brings
nothing new to the market but on the other hand it brings nothing
bad either. Of course, if
Tujad had been a Speccy, it would
never have gone doo-lally in
the first place and left poor ol'
Gen 19 with all the bizzo to
do....
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