Who'd have thought it,
eh? Who'd have imagined you
could take something as
limiting as floating downstream
in a rubber ring and turn it into a fast paced,
colourful and exciting arcade game with
more thrills and spills than cascading down
the tracks in a roller coaster with loose
wheels? Well, I dunno who did think it, but
whoever it was got things ever so slightly
wrong. Wrong in that it's not really that
colourful. Wrong in that it's not all that fast.
And wrong in that it's certainly not all that
exciting! Oops!
Yes,
Toobin' is a bit of a disappointment, and
here's why. It looks and plays like a budget game
(quite a good budget game, it's true), but not a
£9.99 product. You know the sort of thing - a long
blue strip with a few jagged graphics to form a bank
on either side for the river, scarcely-animated main
sprites and loads of smaller graphics, with very little
to do, dotted along the edges.
There are only the three controls (paddle left,
paddle right, and 'fire can') which give you very
limited control over where you're going. Paddle left
and your little arm wiggles frantically, spinning you
round in a circle. Paddle right and you do the same
thing, only in the other direction. Only by paddling
both arms at once do you get anywhere, but even
then you're at the mercy of the current, bashing into
logs, twigs, islands and other obstacles all over the
place. And then, of course, there are the more
serious hazards - the crocodile who chases you
down the screen and seems to shake you to death
when he gets you (quite funny that bit), the
fishermen who snag your 'toob', the hunters who
pepper you with buckshot and the dive-bombing
penguins who... Hold it! Penguins?! Yep,
penguins! And cows! And dinosaurs!! I mean, what
is going on here?
Well, basically, Bif and Jet, our two toob dudes,
seem to have discovered the loopiest river in
existence. It takes them through the Arctic, down to
the Amazon, and even across the Atlantic to the Nile
(where realism goes out of the window and
sphinxes fire rays at you!) before, presumably,
getting them safely home in time for tea. Blimey!
You'd think I'd have mentioned everything by
now, wouldn't you, but no, there are all sorts of
other nasties too, as well as odd ways of getting
extra points and weapons. For instance, six packs of
beer (which you can throw at nasties) crop up now
and then, treasure chests float mid-stream and
there are oodles of time gates to negotiate cleanly
as well (something I found almost totally
impossible, but maybe that's because I'm a bit
crap).
Basically, it sounds packed with variety, doesn't
it? Well, um, yes, it is... in theory. I only caught the
coin-op briefly at the PC Show (for some reason it
appears to be missing from all our local arcades)
but I think the basic problem lies there. The pretty
coin-op graphics were dead cartoony and
appealing, packed with visual variety, and brought
the basically limited gameplay alive. Now we're
playing the same game in glorious two tone
Speccyvision and it's lost out rather a lot. Suddenly
it all appears too slow and too samey. It's not that I
don't like simple games (I do) and it's not that I
found the control system unfriendly (though it was
a bit difficult to come to grips with), it's just that
nothing about it grabbed me. I started playing with
every intention of having a good time, but,
unfortunately,
Toobin' turned out to be a bit of a
good time free zone. We did try it with two player
and there was a bit more life to it, but only just.
If a simple game doesn't grab you in the first ten
minutes then it ain't going to. Quite why Domark is
pushing it so much we can't quite figure, because it
looks to us like it's really only a novelty item. Sorry,
Tengen, not our cup of tea.
| Arcade version screenshot... |

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| Ratings given by other magazines |
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