The war in the desert
was very much a to
and fro affair, and by
May 1942, it was
Rommel's turn to
make a thrust for Tobruk, taking
in as many allied command
points as he could. It looked like
a simple sweep from west to
east, but it was complicated by a
broad strip of mines running the
length of the map. The only ways
round were at the extreme north
and south.
In one player mode, you are
Rommel, though you can have
two player mode, when one of
you plays, the German commandant and the other plays the
Allied commander. Tobruk is your
goal and if you're the Allies you
have to defend against invasion
while attempting to disrupt
Rommels' supply lines and
strength.
Control round the single battle
screen is by the cursor and
movement is in stages - first the
Axis forces move and attack,
then it's the Allies turn.
The Germans are rather short
on reinforcements, but they can
strengthen themselves in the
three key areas of infantry,
armoured fighting vehicles and
supply. To benefit from supply,
though, every unit must be able
to trace a line back to the nearby
supply point. Because of this, the
supply points must be carefully
protected. Once you've supplied
your troops you can set up
special missions for some of your
units, such as attacking a target
or clearing a path through a
minefield. Depending on what's
happened during other stages of
the game, you may be forced to
hold back your attack because
your units took heavy damage or
because you're waiting for air
support.
Tobruk provides an interesting
challenge. The rules aren't that
difficult to understand, so
beginners won't give up in
despair, and there's enough in it
to give a good strategic puzzle.
| Ratings given by other magazines |
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6/10
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4/10
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| Info supplied by the SPOT*ON database |