Hey, Jackie, what's this
Titan thing remind you of?
Hmm, thought so. David, Dunc,
what do you two reckon? You
think it's a bit of a Breakout clone too, eh?
Hmm. Titan is reminiscent of the bat, ball
and bricks classic alright, but it's more of a
variation on the theme than a straight copy,
and a very speedy, smooth and playable one
at that!
So, how's it all work then? Well, erm, you do
control a little square bat, and you do have to
bounce a (rather large) ball around and, yes, you
do have to knock out blocks until you've wiped the
screen clean. Hmm. So far, so
Breakoutish, I have
to admit. So what's the difference? Well, for a
start, the size of the screens, or to be more
accurate, 'play areas'. They're big (big! big!), often
about four screens big in fact, and in later levels
up to about eight screens or more.
This doesn't create too many problems though,
'cos the game scrolls very quickly in all four
directions as it follows your bat about. It doesn't
follow the ball though, so this can bounce off into
some far corner of the play area and have to be
tracked down. This can be good (your ball may be
taking out a few blocks as it bounces) or it may
mean you suddenly find yourself dead for no
apparent reason. Why? Well, to complicate things
in the same way that those falling icons did in
Arkanoid, Titus has introduced 'Death' characters
to the game. These kill you whenever they're
touched by either the bat or the ball. Often they are
trapped behind groupings of bricks so, once you
start to knock the wall out, it is very difficult to
keep your free bouncing ball away from them.
Another complication comes from the blocks that
your ball can't harm and which need to be knocked
out by the bat itself. It's also a big game for
another reason. Did I tell you how many play areas
there are? 80.
80!! Are you getting a fair amount of
game for your money or what? (Clue - yes you
are.)
But it's not all roses. For a start, though the
game is one of the smoothest scrollers I've seen,
the graphics are more 'competent' than stunning.
It's really ever so simple and blocky. For instance,
none of the bricks are individually defined (unlike
in
Arkanoid, say) so you are knocking out chunks
of a whole rather than individual tiles. The bat,
while fast and smooth moving, is rather small and
often moves in large jumps, steadfastly refusing to
hit the ball at the correct angle to go in the
direction you want.
You can imagine the thinking that went on
behind
Titan. Titus has taken a look at
Arkanoid or
whatever and thought "How can we make it a bit
different? I know, why not do each level over a
number of screens?" Well, fine, it is a bit different
and at the same time retains a great deal of the
immense playability of those other bat and ball
games. I'm far happier to see this variation than
another straight clone, for instance. But, and it's a
fairly large 'but', the simple one screen design of
Breakout is still superior. In this version it's
simply frustrating having the game finish for
whatever reason (your ball hits Death or
something) and have the action take place totally
off-screen. Not only that, but there are simply too
many bricks to destroy on too many levels, and,
without the laser add-ons that helped speed up
Arkanoid, it takes an age to clear some of the
screens, even with skill playing. Still, it's quite a
neat little game and easy to recommend. In fact,
so easy I think I'll recommend it. Simple to play
but difficult to master, so why not go and buy it?
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