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Tipshop
The door to the Tipshop creaks open for the first time in over ten years. Step inside, push the cobwebs away and help yourself to some mouldy old tips well past their sell-by date. Yum.
YS Scan
Dan Whitehead
Good evening, constabubble. No, I'm perfeckly fine. Not tipsy in the slightest, ossifer. I mean, officer. Yes, I have been to the local tipshop. No, no, no. I merely had a few ales, and some tints and pips. Tips. Hints. Hints and tips. A poke? Saucy! I don't think that's any of your business. Ooh! Your hands are very cold, mister pleeceman. Oh... go on then. Meet us round the bus shelter in five minutes and leave your helmet on.
    Aah, the good old days of hints and tips. When games were delightfully hard, and a good POKE was all you needed to sort things out. Oh yes, vicar. Travel with us now back to that glorious time, thanks to the fine, fine fishmongers at http://www.the-tipshop.co.uk - your family Spectrum tips haberdashery since 1804 (or about five past six in real money - Ed). We asked them which games you tip-hungry funsters constantly request. They told us. Now, we tell you...
    
MANIC MINER
Mining is a darn hazardous occupation. Cave-ins, gas pockets and giant boots descending from the sky to squash you flat. Hop around this classic game by using this cunning method...
    Type 6031769 while you're in the Central Cavern and a boot will appear near the lives counter. To access any of the other 20 levels, simply hold down the following keys at the same time (for more air just press the number of the screen you're on again). Note that this cheat only works with the Bug-Byte version of the game.
    Central Cavern: 6
    Cold Room: 6 & 1
    The Menagerie: 6 & 2
    Abandoned Uranium Workings: 6 & 2 & 1
    Eugene's Lair: 6 & 3
    Processing Plant: 6 & 3 & 1
    The Vat: 6 & 3 & 2
    Miner Willy meets the Kong Beast: 6 & 3 & 2 & 1
    Wacky Amoebatrons: 6 & 4
    The Endorian Forest: 6 & 4 & 1
    Attack of the Mutant Telephones: 6 & 4 & 2
    Return of the Alien Kong Beast: 6 & 4 & 2 & 1
    Ore Refinery: 6 & 4 & 3
    Skylab Landing Bay: 6 & 4 & 3 & 1
    The Bank: 6 & 4 & 3 & 2
    The Sixteenth Cavern: 6 & 4 & 3 & 2 & 1
    The Warehouse: 6 & 5
    Amoebatrons' Revenge: 6 & 5 & 1
    Solar Power Generator: 6 & 5 & 2
    Final Barrier: 6 & 5 & 2 & 1
    
JET SET WILLY
Keep your Willy safe by keeping it in your pants. Also, these POKEs might help. You need to MERGE the loader program and add the POKEs into a new line 35, then type RUN and start the tape again.
    Infinite lives: POKE 35899,0
    To stop deaths by heights: POKE 36477,1
    To obliterate all moving objects: POKE 35123,0
    
AUF WIEDERSEHEN MONTY
Moles are fragile creatures. One blow from a cricket bat can burst their little fuzzy heads wide open. One solid stamp of a boot can crack their tiny bones like a bag of Twiglets. Trust us, we've tried. No such bother for Monty - this monster POKE makes him utterly invincimole.
    10 CLEAR 32767
    20 LET T=0
    30 FOR N=40000 TO 40032: READ A: POKE N, A: LET T=T+A: NEXT N
    40 IF T- 3049 THEN PRINT "DATA EROR": STOP
    50 POKE 40021, 186
    60 POKE 40024, 164
    70 POKE 40028, 160
    80 POKE 40031, 144
    90 LOAD ""CODE
    100 RANDOMIZE USR 40000
    110 DATA 33,78,156,17,153, 129,1,19,0,237,176,195,0
    120 DATA 128,205,86,5,62, 201,50,99,0,50,176,0,175
    130 DATA 50,179,0,50,138,0,201
    
JET SET WILLY 2
Mapped by Nigel Fishwick

Click on a page to enlarge.
    
MONTY ON THE RUN
Mapped by Nigel Fishwick

Click on a page to enlarge.
    
LORDS OF MIDNIGHT
Want to walk through monsters? Travel at night? Then simply get a job on Britain's hi-tech rail network! Alternatively, type in this listing before loading Mike Singleton's ace adventure.
    10 CLEAR 65535: POKE 23570,
    20 PRINT AT 9,6; "STAR T TAPE"
    30 LOAD "" CODE 16384
    40 FOR F = 23317 TO 23335: READ A: POKE F,A: NEXT F
    50 DATA 33,0,0,34,99,253
    60 DATA 34,14,8,96,33,24,62
    70 DATA 34,195,98,195,117,96
    80 RANDOMIZE USR 23300
    
ROBOCOP
Who'd have thought it. Over 15 years since it was first released and Ocean's Robocop is still top of the Speccy charts! If you're still stuck in old metalhead's first adventure, here are some handy hints. Thank you for your co-operation, stay out of trouble etc etc.
    Level 1 - The Street
    Always keep moving, shooting the thugs on the street, but leaving most of the guys up in the windows in order to save time and ammo. Watch out for the guys with chainsaws as they're deadly!
    Level 2 - Alleyway
    Your best bet is to shoot the mugger's elbows. Don't try shooting through the woman's skirt like in the film 'cos it doesn't work. Shame.
    Level 3 - Street revisited
    Same as level 1 but a bit tougher. The motorbikes can be a pain, because if you don't destroy them as they whizz past, they come back from the other side of screen.
    Level 4 - Photofit
    You need to peace together Emil's face before the timer runs out. Be careful when matching the chins as they're all very similar looking.
    Level 5 - Crack den
    Work your way through the factory, busting druggies as you go. There are stairs to negotiate, so watch out for people shooting you from above.
    Level 6 - ED-209
    This big metal baddie is surprisingly easy to destroy. Keep down, but every time he reloads, walk towards him. When you're close, stand up and punch his metal mug three times to finish the job.
    Level 7 - OCP
    Similar to level 5, only this time you're trying to get out of the building. Use the lifts to go down, shooting the thugs as you go. Time is quite tight here so you need to keep moving.
    Level 8 - Scrapyard
    This is a tough level, as some of the thugs have got Clarence Boddicker's super-gun. But, you can grab the gun yourself and use it on the baddies, including another ED-209 at the end of the level.
    Level 9 - Dick Jones
    Remember level 2? This is the same, only tougher as Dick doesn't show much of himself. As before, aim for his elbows and The Old Man will soon be safe. Boof! Done! Now go home.
    
SPELLBOUND
Magic Knight, so much like Vegas conjurors Siegfried and Roy, but with 97% less tiger mauling. To be immune to all damage (including feline assault) simply type and run this tiny listing before loading...
    10 CLEAR 26060: LOAD "" CODE 16384: RANDOMIZE USR 23296
    20 POKE 35101,195: POKE 35102,59: POKE 35103,106
    30 RANDOMIZE USR 26627
    
TIR NA NOG
We once knew a guy called Neil Na Nog. Funny bloke. Had a wooden spine. Talked like a goose. Hated wax. Thought all salad was evil. Here are some Multiface POKEs for Neil's dad, aka Tir Na Nog.
    No Sidhe: POKE 34202,200
    Safe Sidhe: POKE 33727,24
    No Olcweed: POKE 31365,201
    Safe Niathir: POKE 30801,195
    Unlock Doors: POKE 35421,24
    
SKOOL DAZE
Want to be able to take infinite lines without ever being expelled? Anyone? Bueller? Bueller? Type this in, then lipsync to Twist & Shout like a silly prat.
    10 LET T=0: FOR F=59857 TO 1E9
    20 READ A: LET T=T+(F- 46500)*A
    30 IF A=2 THEN GOTO 60
    40 IF A>255 THEN GOTO 80
    50 POKE F,A: NEXT F
    60 IF T<>52720194 THEN STOP
    70 RANDOMIZE USR 59857
    80 LET F=A: NEXT F
    90 DATA 221,33,203,92,17
    100 DATA 75,1,62,255,55
    110 DATA 205,86,5,48,241
    120 DATA 62,230,50,48,93
    130 DATA 33,0,0,195,108
    140 DATA 30,33,9,234,17
    150 DATA 185,128,1,14,0
    160 DATA 237,176,33,161,128
    170 DATA 14,21,17,145,129
    180 DATA 237,176,33,149,129
    190 DATA 34,161,129,195,47
    200 DATA 128,0,62,195,50
    210 DATA 125,128,62,129,50
    220 DATA 127,128,195,139,128
    230 DATA 181,177,144,141,139
    240 DATA 151,33140,221, 124,254
    250 DATA 129,40,3,221,117
    260 DATA 204,217,221,9,217
    270 DATA 58,134,128,254,32
    280 DATA 40,8,62,201,50
    290 DATA 192,249,195,134,128
    300 DATA 33189,195,117,129,2

RetroGamer Website
Many thanks to the YS94 crew and Imagine Publishing for providing tons of original material!

Published in the 2004 Special issue of Your Sinclair

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