So you didn't win the
fabby full size pintable in our
compo last month, eh? Never
mind, cos here's the next best
thing!! It's Time Scanner from Activision. A
rather brill computer pinball game.
What we've got here is a colourful, noisy
viewed-from-overhead pinball simulation in which
you get to play on four different, but equally fabby,
pintables. One gripe (but it's only a little one) is
that each of the four levels is a multiload. Yawn.
Still, when you get onto a new level, if you then
lose the game, you do get several 'credits' to keep
playing on that particular table. So length of play
isn't too much of a problem.
Each table top is made up of two screens, and
as you go from the top half of the table to the
bottom, the screen freezes and scrolls down, and
vice versa. There are all the usual features seen on
the best pinball machines, with ramps, those
spinning gate things, the traps that hold your
balls, ooh, and loads of boingy bits. The ball and
flippers move very quickly and the animation has a
lovely realistic 'feel'. At certain points in the game,
you win yourself bonus balls. But with three balls
in play the ball and flipper movement becomes
considerably slowed. This doesn't detract too
much from the playability of the game however.
Time Scanner has a nice line in sound, with the
dear old Speccy doing a good impression of the
extra ball, match replay and all the other funky
pinball noises. It also plays a different tune for
each level. Level Three gives a fab rendition of that
formative 70's hit from Eruption, 'Choo Choo
Train, A Chuggin' Down The Track!'.
(Shut up! Ed)
The graphics could perhaps have been clearer.
But they are colourful and have some nice
touches. On some screens, especially the second
level, they almost give the impression of being
unfinished. The actual area around both flippers is
devoid of colour and when the ball travels down at
speed it is hard to see what's going on. However,
as you progress into the table, lighting more and
more features, part of the main table diagram
starts to appear in colour. On the last level, there
are even some
Arkanoid-type bricks for you to
clear!
The main drawback with
Time Scanner is the
number of levels.... four. Yes, that's right, four.
Shame really. But it still warrants the coveted
Megagame status in my books!
In essence then, what we have here is an
excellent pinball simulation that is marred by its
small number of levels. It isn't just because of the
Speccy's memory either - the 16 bit versions only
have four levels too. Despite this, I can see it being
one of those games that you could quite happily
keep coming back to. It is eminently playable,
even though the controls are so basic - left and
right flippers and nudge. But it certainly had me
hooked. Just like the real thing, but not as heavy!
Pin your ears back, 'cos here's the histoire of pinball!
1) Pinball, as its name suggests, originated from bagatelle boards. You know, a bit of wood with rows, cups of nails tacked it and a marble. The introduction of the coin slot was the next step toward the modern pintable. Next came the introduction of electricity.
2) The first pintable in the 30's used to pay out cash prizes. This caused a lot of problems with the strict gambling rules in America at the time, and many states outlawed machines or imposed restrictions on them.
3) Flippers didn't appear until 1947! Before that, the table had to be nudged and tilted in order to control it. Weird, eh?
4) The three main manufacturers, Gottlieb, Bally and Williams, came into their own in the 60's - in effect, the pintable's heyday.
5) With the advent of video games, the table started to lose its popularity. But at the start of the 80's it made a comeback utilising new arcade technology. Instead of the electro-mechanical machine, we had an electronic one with digitised read-outs, digitised speech and loud computery noises. Although, at first it wasn't too brilliant, recent improvements have helped it regain some of pinball's former glory.
| Arcade version screenshot... |

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| Click here to view all 5 pics |
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |