At last! After much
speculation, trepidation and even
desperation, Mike Singleton
has finally completed a game!
It's not the much publicised
Dark Sceptre or
Star Trek, but
Throne Of Fire, designed for
Melbourne House. And believe
me, it's hot stuff!
The storyline is this - you're
one of three princes who all,
naturally enough, want to be
king of the castle. Each
amasses his followers and
races to the throne room to
collect the crown. You've got to
get there first without being
killed in the process. Simple,
you may say. Wrong! The other
princes are just as hell-bent on
mangling your chances of
kinglyhood. So you've got to
use your forces carefully to
avoid the other players and
protect your prince. One good
idea is to stow your prince
somewhere safe and use a
plain ordinary foot-soldier to do
all the dirty work - which
means if he dies, you don't -
yet.
The castle itself is circular,
so if you continue in one
direction long enough, you'll
wind up back at the start.
There are also several levels
and towers to negotiate. The
screen's divided into two
sections, a la
Top Gun, but as
there are always three princes
this means that until someone
(usually you) dies, one prince
is hanging around unseen, and
it's usually him who does you
in! You can play against the
computer, which then looks
after the other two princes, or
in two-player mode, with the
computer taking prince number
three.
The gameplay is fast and
furious, with superb animation
(as in all Mike Singleton
games) and little details like the
fireplace and the chandelier
which both flicker realistically.
There are sword fights you
have to survive if you're to have
any chance of winning, and
these too are well animated -
there's even an effective clunk
when you engage in hand to
hand combat with your foe.
You start with ten followers per
prince, but as you fight the
other players or the King's
Guard, who are an
independent (are you?) force
protecting the throne room,
your numbers go down. In the
two top corners of the screen
your heart, and that of your
opponent, pumps away,
indicating how much energy
you have left. The weaker you
get, the faster your heart will
pump, and if you're caught in a
fight and lose, your heart splits
in two and a curtain of blood
dribbles gorily down your half
of the screen. Bleeuugh!
The only drawback is that if
you're playing in one player
mode, and you die, the other
two computer-controlled princes
carry on with the game until
one of them wins. This gets a
bit boring, especially if you're
foolish and get mashed early
on in the game. I completed it
my first time in two player
mode, but I haven't been so
successful in one player.
Almost, but not quite! It's great
fun though, and very good to
play - I really enjoyed it. As
games go, Mike, it was worth
the wait!
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