The name's
Berkmann, Marcus Berkmann,
007, licensed to review. You
must be Ernst Stavro Blofeld,
or possibly not, 'cos not even
that cat-wielding charmer
would be dumb enough to buy
this load of old bondage. Yes,
the curse of Bond has struck
again!
First, let's not compare this
to
A View To A Kill, which was,
think we'll all agree, one of the
very gruesomest big-name
games ever to appear on the
Speccy. This is not quite the
same standard as that famous
disaster. But it is, by any
standards, a major
disappointment.
As Bond, you must shoot
your way through eight levels
before coming face to face with
Brad Whittaker, the evil arms
dealer (played in the fillum by
Joe Don Baker). The plot of the
game follows the screen
version surprisingly closely,
although it turns out that every
level is essentially the same.
You start at the left of the
screen and then must run
across from left to right
shooting everything that
moves. You can't actually do
both at the same time - you
shoot while standing still, and
while running you're open to
attack. Being Bond (Bond is
good - too good) you need to
be shot about 600,000 times
before dying, but even this may
not be enough to take you to
the next level.
In every scene you move
Bond through a three-speed
scrolling landscape (Very
technical, Q) trying desperately
to toggle between running
mode and shooting mode.
Between levels you have five
seconds to choose which
weapon (oo-er) to use on your
next attempt - some are
virtually useless while others
zap almost everything (trial and
error will tell which). Each of
the eight levels needs a slightly
different technique, and usually
a different weapon as well.
All very nice, but I'm afraid
that for me it just doesn't work
at all. I can see that Domark
has moved mountains to avoid
repeating its last Bond film
fiasco, but this effort falls
between about 68 stools in
trying to produce a decent
game. Colour clash - what
everyone always complains
about in Speccy games - is
particularly vicious here, so
that the moving cursor, which
you need in order to fire at
snipers and other assailants, is
often all but invisible. And the
rest of the graphics just aren't
clear or well defined enough to
let you work out what's going
on. Add to this the lack of
variety between levels and you
end up with something which is
not worth £10 of anyone's
money. It's a pity, 'cos the
Amstrad version was pretty
slick. My impression is that the
conversion from more
sophisticated computers was a
little more rushed than it might
have been, or perhaps it's a
game that's fundamentally
unsuited to the Speccy. As
Bond villains always say, "Very
clever, Mr Bond, but not quite
clever enough"
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