Nehvah, in the field of
Spectrum wargaming, has so
much been put into so little.
Century surprised everyone
with the flash icons and ease of
play of its
Fourth Protocol and
it's used many of the same
techniques to make its Battle of
Britain simulation one of the
most playable and realistic
wargames ever. Unlike the bulk
of the genre,
Their Finest Hour
plays smoothly and is all
action. There's little of the
tedious taking turns to alter
this, allocate that, update the
other and whatever.
You play in 'real time', the
action only stopping so that
you can read reports and the
constant stream of mostly
abusive memos from the
Commander-in-Chief or
respond to questions such as
the way you want to handle
particular dogfights. The speed
of play is adjustable by setting
a pulse rate - set it slow and
you get more time to consider
your options than they did in
1940, set it fast and it all
happens so quickly, it's almost
an arcade game. Even better,
holding down the S key hurries
the game along so you can
rush through the 'boring' bits
and take more care over the
crucial battles.
The game's high on realism
- the lads even get tired and
careless if you leave 'em up
too long. You've got to spread
the load throughout your forces
and make sure those in the
front line are getting their fair
share of rest, repairs and
support from other squadrons.
But the simulation is scaled
down from history - you've
only got Spits and Hurricanes.
As it is, you're gonna have to
play loads of one-day games
until you've got the map fixed
in your head and don't have to
think about which dot is where
before you can attempt the real
thing.
It may not have 3D graphics,
the rattle of machine guns and
thunder of ack-ack guns. But it
does have the claustrophobia
and almost impossible odds of
1940. I lost again and again; I
still can't beat off the might of
the Luftwaffe. And I still don't
know how they did it in 1940.
| Ratings given by other magazines |
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