The Golden Locket differs from
most other adventures in that it
was written using Tartan
Software's
Adventure Builder
System (ABS). What does that
mean? Not a lot really except a
slightly slower screen refresh
rate, though apart from that
everything looks very
Quill-like.
On to the game... you are
sitting in front of your TV late at
night watching one of those
old westerns. "Put your
hands up!" a voice
cries. You think it's
part of the film until
you notice the three
desperados standing
before you. They search
you and take the present
you had bought for your
wife, the golden locket. Each
villain pockets a piece (chain,
locket and photo) and they run
off sniggering! Naturally you run
after them in order to get your
property back.
Once play commences
properly, and you get down to
some problem solving you'll see
that the author, in all his
wisdom, has decided to make
things unbearably difficult right
from the start. There's a bear
who kills you at every
opportunity, and even the help-sheet that I had by my side was
hopelessly hopeless - giving the
wrong information at every
stage. The bear can eventually
be dodged, though even after
that there are more horrible
twists and turns to endure in
your search for the Locket. I'd be
more inclined to let the baddies
keep the flaming thing and buy
the wife a nice frock instead!
All in all it's a pretty hostile
game, both the parser and
the setting that is, but it
should prove to be a
challenge for those of
you who want to
really test your mettle.
Even with the help-sheet
I doubt if you'll solve it in much
under six weeks. I tell you what,
if you are the first one to solve
the game and tell me the ending
(write to the usual YS
Adventures address) I'll
proclaim you master
adventurer and send you
some fabbo adventure
goodies... you'll
definitely deserve them!