![]() ![]() ![]() ![]() ![]() | |||||||||||||||||||||||||||||||
I just had to have a look at these
two text-only adventures as
they're the first to reach me
that have been done using
PAW, and while they've got
their faults they do indicate there are,
some exciting PAW'd adventures in
store for us. The polish that PAW gives
to a game is noticeable - if well used,
of course, and Jack Lockerby's
obviously fairly familiar with it.
The extra memory space makes use of a truly helpful HELP command, which brings up the equivalent of an answer sheet but with the solutions to the listed problems in code, so you have to copy down the one you're interested in and translate it. Location descriptions are changed in the blink of an eye when you take and drop objects. Nice use of responses, too. When you're carrying the object that one of the other characters wants, then the program checks it and gives a response automatically, without you having to try DROP FEATHER, GIVE FEATHER, OFFER FEATHER, USE FEATHER and so on. It might lead to you solving some problems without trying too hard, but who's complaining? About time we adventurers got a little break now and again! The Challenge has you as Yarulla, who must challenge Pacheo, the dead chief's eldest son, to decide who's going to lead the tribe. You're given half a medallion each (amazing how easily they snap in two or in four, these medallions and rings you find in adventures), sent your separate ways and told to return with the whole medallion and the Blue Stone from the country of bears and reptiles. David Jones's Locker is a more amusing game, a follow-up to something called Lifeboat, which I'm not familiar with. Having rescued all and sundry (you mustn't forget sundry) from a lifeboat, you're marooned on a seemingly deserted ship with nothing but a ladder leading down into an unlit hold, where something slimy and nasty slithers up to you in the blackness. A bit of lateral thinking and casting round for ideas is needed to solve the first few problems, and you also need to be able to ignore some of the jokes, which should carry a government health warning. I mean, "You see a ton of timber float past. You wonder if this is what they call plank ton?" Groan and double-groan. I'll forgive the author that, though, for his neat presentation and his worthy attempt to incorporate other characters into the adventure, like the dog that moves around, curls up, growls, goes to sleep and runs away when faced with imminent danger. The main location description is fixed at the top of the screen, with responses and other messages scrolling up beneath, though the objects you can get and drop are also altered instantly at the top of the screen in clever fashion. Not the toughest and most atmospheric of adventures, but great value for money and well worth the effort of sending away for it.
| |||||||||||||||||||||||||||||||
| Mike Gerrard has kindly authorised this site Visit Mike's website and see what he's up to nowadays! |
| LOOKING FOR EX-YS WRITERS! Do you know where any are? |
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. |
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |