Through the mists
of time in the dim and distant
past a proclamation was made
throughout the land.... Yea,
verily, PSS will produce a true
computerised role playing
game and it shall be called
Swords And Sorcery, to follow
the alliterative vogue. But as
time passed many scoffed and
said that such a task was
beyond the heroes of the age.
And then one day the clouds
rolled and the heavens
thundered and the earth shook
and the postman delivered a
package. Only two years late
S & S had arrived.
The groat thing about
Dungeons and Dragons and
the like as far as I'm
concerned is that they fire the
imagination and draw you into
a convincing world created by
the games master. A lot of that
involvement comes from
playing with like minded
people (or for those who have
never become involved,
loonies). Obviously you lose
that element with only the hum
of the computer to keep you
company.
Role playing games are also
notorious for the involved
mechanics of running a world;
constant dice rolling, looking
up tables and consulting
charts is conducted by the
referee. But a good dungeon
master will make it all look
effortless and create an
ongoing narrative with the
players. Again the computer
fails because the cluttered
screen is far too busy.
Familiarity will help you
accustom yourself with the
relevant windows, but even
then I'd have preferred less of
the bones showing.
Above all though, the dungeon
should be believable, and it's
the curse of bad players to
create chamber after chamber
of monsters. Unhappily the,
computer reproduces this
'hotel corridor' syndrome
perfectly, replacing subtle
traps and vivid description
with continuous battles.
Not that it's all bad, and I'm
sure
S & S will become a cult
of sorts. There's room for
better dungeons as later levels
are added to the core MIDAS
system. And the-true spirit of
the game starts to come
through if you get a chance to
indulge in a little casual
conversation with a monster
before combat - the battle
cries and insults are great.
You also train your warrior at
the start in various skills and
attributes can be increased.
But in the end I found it all too
mechanical to do what it set
out to, which is indulge the
player in role playing.
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