Yaaaaarrrghhh! It's a
'cute' game! A conversion of
one of those coin-ops that the
Japanese (and Matt) seem to
be so fond of. The hero, Wonderboy (who's
been promoted to the rank of 'Super' for
some reason), is about as macho as Sue
Pollard - at the beginning of the game he's
even wearing a nappy, for Gawd's sake!
Luckily, though, he soon gets given a suit of
amour. I suppose I'd better tell you what
happens next.
Well, you've seen
Wonderboy (we gave it to you
last ish, remember?), so you'll know the general
format - an up/down, left/right scrolling platformy
shoot-'em-up (in various hues of monochrome).
Not unsurprisingly,
Super Wonderboy is along the
same lines, the main difference being that in this
game you collect money after dispatching any
nasties, and then have the chance to purchase your
'upgrades' in the shops which are scattered around
the landscape. You ran buy stuff like armour (which
makes you harder to kill), shoes (which stop you
getting horribleness between be toes when
treading on doggy-doos - oh, and help you jump
higher) and weapons (such as bombs, whirlwinds
and lightning). Some of the shops aren't actually
shops at all though. They contain mega-nasties,
which, when killed, release absolutely loads of dosh
and either an extra weapon or a key to be next
level.
The levels themselves are quite varied (as in the
Wonderboy we gave you). There's land to cross,
water to cross, lava to cross, the latter two with the
aid of little platforms, both static and moving. There
are castles to enter, dungeons to trek through,
ramparts to hop, skip and jump along, all the time
waiting for the next nasty to come into view. There
are loads of little 'surprises' in store for you as well
as you trundle your way along the pathways. One
second you'll be thinking something tike "My word,
what an incredible easy stretch of the game this is"
when, all of a sudden, 'Poof!'
('Ere, are you calling
Super Wonderboy a poof? Ed), you fall down into a
hidden section of the game. It's more of the same,
of course, but there are about eight billion juicy
power-ups, so if you're particularly skill you can
actually emerge from them (back into the main
game) with roughly the same amount of energy as
you bad before you left, but with a whole bundle of
bombs, armour and cash to boot.
The aim of your quest is to reach a giant dragon
at the end of the game and kill it (Which is probably
why Wonderboy is wearing a nappy - in case it's
scarier than he'd anticipated.) Killing the dragon
means that, as you'd expect, you win the game. But
it's not going to be easy - 'cos
Super Wonderboy is
big (big, big). And it's got a fair old rake of multiload
waits to prove if. Too many in my opinion. I'm sure
they could have squeezed bigger loads in if they'd
wanted to. Another thing that I don't like is the way
your main sprite sort of 'floats around' when you
move him (make him jump, that is). This was far
more 'solid' in the game we gave you.
Graphically,
Super Wonderboy isn't quite as
good as its predecessor either - things tend to be a
little tricky to make out at times. It's not that bad
though, so I won't have a mega-moan. Playability-wise, certainly,
Super Wonderboy is a bit corky. The
learning curve is well thought out and you really feel
as if you've made good progress before you die. You
also learn enough in the process to enable you to
get much further the next time you have a go,
but you still need to be a mite on the tenacious side.
It's quite lucky that we gave you
Wonderboy last
month, because it means that I know you've all
played it. And what it means is that I can say this
- if you absolutely loved
Wonderboy, then you're
really going to like
Super Wonderboy too (but
possibly not quite as much). But then if you
absolutely loathed and detested
Wonderboy then
you'll hate
Super Wonderboy with even more
venom. Quite simple really, isn't it?.
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