Have you ever seen Kick
Start? The BBC's trials riding
programme, hosted by Peter
"Old Blue Peter Presenters
Never Die, They Just Fade Into Mild
Obscurity Along With Their 70's Hairdos"
Purvis? The idea is this - a number of
'bikers' compete with each other over a
hellish course which is choc-a-block full of
obstacles such as logs, cars, see-saw
ramps, 86° slopes and crocodiles. (Are you
quite sure about that last one? Ed) The
course has to be completed in the shortest
possible time, and failure to negotiate any of
the obstacles results in a time penalty -
usually ten seconds. And that, essentially, is
what Super Scramble Simulator is - a Kick
Start computer game. So let's have a
gander.
S.S.S. is a right to left horizontal/vertical
scroller with the playing screen split into three
bands. (Look at the screenshots. What's that? Oh,
you have already. Sorry, my mistake.) The top
band is a side view of your bike, the middle band is
a bird's eye representation in smaller scale - so
you can see what obstacles are coming up long
before they appear on the top bit. The bottom band
is your motorbike control panel, with speedo, rev-counter, icons to show which gear you're in and
the timer, which ticks down from an initial nine
minutes and 20 seconds.
There are two types of course in the game -
obstacle and off road, the former being, erm, an
obstacle course and the latter a more up and down
hilly and marshy type affair. The essential
difference between the two is that the off road race
is a mite quicker. So what's the control like?
I'll tell you.
Pushing to the left on the joystick (there's no redefine key option, and the ones you're given are
horrendous) opens the throttle and revs up
on the tachometer. Pushing forward and firing
selects first gear. It's off road Number One (there
are three to choose from) in the easy section. I'm
picking up speed very nicely, thank you, and I
think it's time to change to second gear. Forward
on the stick, fire, and back to the right for full revs.
Yo! I'm hacking along! (Well, doing about thirty.)
Yikes - there's a dirty great hill! Up, up, up.
Hmmm, time to change back down to first again
- back on the stick and fire. That's better - the
bike's really pulling again. Yikes, it's the crest of
the hill, and I'm steaming. Ally-opp! Up in the air.
Left and right now controls the inclination of the
bike. Back, back, back - let's get the front wheel
up for a nifty Eddie Kidd type landing. Oh dear, too
far - it's going to be more of an Evel Kneivel
landing. Blammo!
The course is littered with other hazards such as
little holes in the ground, which have to be taken at
very slow speeds and bunny-hopped over,
wheeling the front wheel over them and then
popping the back wheel over as well (left and fire
on the joystick). All the time you're riding it's a
good idea to have your eye on the middle strip, as
you also have to steer the bike left and right to
avoid brick walls and such like. You can only
perceive this lateral motion from the birds-eye
view, and in more difficult obstacle course levels
you've got to weave around all over the shop while
keeping your attention equally focused on the
side-view screen 'cos you've got bunny-hops to do
at the same time.
There are 15 courses to be completed in all,
ranging from quite hard to flippin' murder. The
graphics in the game could be described as
somewhat rudimentary. I found they worked quite
nicely but could have been better. The sound's just
the motorbike engine (the whine goes up and
down depending on the revs), and a little tune
plays when you crash! Everything scrolls well, and
once you've got the hang of the control system it's
quite an addictive little jaunt. It'd be brilliant if
someone could produce a hybrid of this and
Enduro Racer, but
Super Scramble Simulator will
keep me going for now!
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |