Ivan 'Ironman'
Stewart's Super Off-Road
Racer (phew) is without doubt
this month's winner of the longest, most-difficult-to-say name award.
(Congratulations.) It's also, like another
game reviewed not a million miles from
here (see below [Domarks' "Spy Who Loved Me" - NickH]), basically a modern
update of an ancient arcade classic
(Supersprint in this case, not Spy Hunter).
But that's where the similarity ends, 'cos
whereas The Spy Who Loved Me seems
only to have earned a cautious thumbs-up,
Ironman is an absolute stonker!
Those wise Spec-chums who bought last
month's
YS should know quite a lot about the
game by now anyway. After all, we gave away a
rather spanking little playable demo on the cover
cassette, as well as splashing the thing all over the
front of the magazine. For the others among you
(where were you?) what happens is that you, and a
pal if you've got one, compete in a series of races
around a set of twisty, turny off-road circuits,
jumping over ridges, avoiding mud holes and
trying not to spin off at the corners (if you can
possibly help it).
The tracks are all rather small
(small enough to fit into a single
screen, so there's no call for any
complicated scrolling or
anything) meaning the trucks
are tiny little things whizzing
about the place. Tiny, but very
well animated - there are
apparently over 100 different
little truck sprites which the
computer keeps switching
between to keep everything
looking as it should!
And, erm, that's about it really. I could go on
about the shop sequence which appears at the end
of each race (allowing you to upgrade your truck
with new shock absorbers, nitrous oxide injection
and so on), or the eight different circuits you play
through at random, or the credit system that can
count as extra goes or upgrades for your vehicle,
but they're just icing on the cake - it's the thrills 'n'
spills (lots of spills!) of the actual game that makes
Ironman so much fun.
And if you think it's fun on your own, just wait
until you get your chum involved! This is one of
those games that two-player mode was invented
for (unfortunately they don't seem to have been
able to fit in the three-player option from the
arcades). The bouncy, up-and-down nature of the
circuits and number of hazards (mud holes, pools,
you name it) make for a sufficiently crazy anything-can-happen sort of a race on their own - you just
can't help hitting other cars and bouncing about
all over the place. But get another guy involved
and the temptation to keep ramming him and/or
running him off the road is irresistible. You can
even (hee hee) decide to zoom off the wrong way
round the track (!), ploughing head-first into the
racers who are taking it seriously half-way round!
Of course, it's not just the simple, accessible
game design that makes
Ironman so good - the
Codies, for instance, have done hundreds of
similar things, albeit with a simpler perspective
and none of the interesting bouncy up-and-down
bits. It's the skill with which it's been programmed.
Graftgold (last responsible for the Speccy
Rainbow Islands) are the blokes behind it, and
they've managed to incorporate lots of colour, very
little clash, and get everything jumping around
incredibly quickly. And it all loads in one go as
well.
Faults? There aren't any really. I think the fact
that there aren't actually all that many circuits
could cut down on life expectancy a bit (though
you go round each one in both directions, making
it seem like there are more), but apart from that it
achieves what it sets out to do more or less
perfectly. In case you hadn't guessed already, I
love
Ironman. For my money this is one of the
most fun games of the year, and the best
Supersprint-type game I've ever played (much
better than the original was on our rubber.keyed
chum, that's for sure). The business, and no
mistake.
| Arcade version screenshot... |

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| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |