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Super Hang On
Electric Dreams £9.99 Feb 1988 YS26
Graphics: 9/10
Playability: 8/10
VFM: 8/10
Addictiveness: 9/10
8/10 Overall
 
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An engine growling race game with all the payability of the original. First class!
Phil South
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I must say I was a bit worried about this one. (He's a bit worried! The YS Team) I mean, it's something of a concern when one of your fave arcade hits gets crunched onto the Speccy, innit? You think "Good grief, it won't be like Enduro Racer will it?" and "Oo lumme, it's gonna be all one colour, innit? Green!", don't you? Well, I needn't have worried,'cos Super Hang On is really good. (Phew! Worry isn't good for you, y'know!)
    Just like the coin-op version, you are in charge of a powerful motorbike, which you've got to race at top wack across six long and winding race courses around the world. The bike is really hi-tech, with a jet turbo booster which you can kick in when your speed reaches about 270-280 km, and all the usual steering and braking nonsense. You won't be using the brake much, on account of being a bit short on the old time, but when you do apply the brake, the little light comes on on the back of your bike. The way to complete the courses is to make it to the checkpoints in time (a bit like jolly old Outrun, rilly), whereupon you get an extended play and an opportunity to finish the next section. (I only got up to section three with a score of 241,880 before I had to stop playing and start writing.)
    Well, I've got to get it out in the open. (Fnark, fwar, gwar!) I like it! It's an utterly wheelspinningly brill bit of arcade fastitude. What I mean is that old Super Hard Up must be my fave racing game of the year. (Not difficult as it's the first racing game of the year. Snort! Ed) Far from being the monochrome borefest I had anticipated, it's a fast and colourful game, with all the gut-twisting curves and rubber-burning action of the arcade machine still intact on this version. All the items on the screen have a colour of their own, with some very tricky attribute cheating going on. The graphics really are the best renditions of the Hang On graphics you're likely to get on a wubber keyboard computer. You've even got the same courses to drive around, so arcade Super Hang On experts start with a distinct advantage. The best thing about the game is that it's really hard, (Fnark!) taxing even the most seasoned Hang Abouter, like me. There's nothing worse than a conversion that's too easy.
    And so, there we have it. A cut above your average motorcycle race game, but still another one. It's for that reason that it dropped a mark rather than any lack of quality. Skill factor four, Mr Sulu...

Arcade version screenshot...
Arcade screenshot
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Ratings given by other magazines
   CRASH  8/10    Sinclair User  9/10   
Info supplied by the SPOT*ON database

YS Cross-references
 
pSuper Hang On/Electric DreamsYS23
FUT
C
pSuper Hang On (in Game Set and Match II)YS38
UNR
G
pSuper Hang On (in The YS Complete Guide To Driving Games)YS59
91
G
pSuper Hang On (in The YS Official Top 100 Part 3)YS72
No.27
Some info from Sinclair Infoseek+SPOT*ON

Phil South has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
Sinclair User
 
C+VG
 
     
 
ACE
 
MicroHobby
 
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