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I'm an absolute sucker for
car games, it has to be said. Put
me behind the simulated
steering wheel of anything
(even a Reliant Robin) and I'm happy as a
sandboy. Now, I don't know exactly how
happy sandboys are capable of getting (in
fact, I don't even know what a sandboy is)
but I'll tell you this much - lock me in a dark
room with a copy of Stunt Car Racer and I'll
be happier than a sandboy.
First of all you should know that Stunt Car was conceived and programmed (on the 16 bit formats) by Geoff Crammond. He's the same bloke who wrote The Sentinel which, as anyone who's played it will know, gave a feeling of height and depth to a computer landscape that hasn't been equalled since (erm, until now). But there was one problem with it - the speed of the thing. It didn't exactly crack along did it? Whaddya mean, "Yes, it did"? Stop arguing this instant. The Sentinel was not very fast. Stunt Car Racer, on the other hand, is very fast - well, pretty fast anyway. And because it's fast, it's also 'vertigo-inducing' in the old "Yurks, It's A Long Way Down" department. Much more so than The Sentinel.
Like football, the Stunt Car league is split into four
divisions, but, unlike football, each division is made
up of only three places. At the beginning of the
game you find yourself in the crappest position
possible - bottom of division four. You have to take
on the fourth division computer opponents in a
series of three lap races (and win) to get promoted.
The circuits themselves are 'something else'.
They're 'far out'. They're 'bad'. They're 'straight out
of the fridge'. They're (Get on with it. Ed). Imagine a
traditional racing circuit (Brands Hatch, Monza or
somewhere), cross it with an absolutely ginormous
roller coaster, add jumps, multiply it by the first
number you can think of, and you'll be about there.
Damage to your buggy depends upon the severity of
the crash. Little 'graunches' (such as landing a bit
too heavily after a jump) cause a hairline crack to
creep along the tubular steel framework of the car.
Mega graunches cause 'impact craters' (little
holes). When the crack reaches the craters, the car
obviously isn't going to take much more abuse, so
'pottering about with Granny in an Austin Allegro'
mode is required. Which means SLOW DOWN, or
you'll lose control and lurch, sparking and grinding
on to the tarmac as everythinq snaps.
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