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I dunno, it seems like I
only reviewed the coin-op of
Strider a couple of days ago.
Where's that back issue binder?
Strider, Strider, Strider... yup, here we are
- Strider. It got a Corky Coin-Op only (rustle
rustle) four issues ago, and we've got the
Speccy version already! Ber-limey!
In Strider the game, like Strider the coin-op, your task is to infiltrate the Russian Red Army and return enemy secrets to your superiors (so much for the thawing of East/West relations eh?). You've got to battle your way past five levels of Russian nasties before you face the Grand Master of the Red Army. And then it's a battle to the death, on which the future of the western world depends. Yikes! The star of Strider is... um... Strider. He might not look like much when he's standing still, but watch him move! A bit like the big eyed, pointy chinned heroes of Japanese TV shows and comic strips, he's never content to walk when a triple back flip with reverse spin will do. He can run, jump and crouch as well as anybody, and he can also do vast somersaulting leaps, claw his way up walls, hang from overhead gantries and perform sliding tackles. He comes armed with a laser sword too, which is upgradable on later levels for more slashing power. And as all of these moves are easily accessible from the joystick, there's no faffing around with the keyboard or anything. Hoorah!
We first meet Strider, hang-gliding into Moscow. It's a pity we don't get
all the onion shaped towers in the background that we had in the coin-op,
but at least it means that for most of the time we have a nice clean
black background against which the white sprites are very clear
indeed.
This is set in the snowy Siberian wastelands, populated by more
Russian guards, robot dogs and other nasties than you've had hot
dinners. This is much more platform and laddery than the last level,
harder and perhaps more playable.
Ah, this one's a bit different. Quite how it fits in with the plot I'm not
sure, but suddenly we're out of Russia and into the Amazon rain forest.
At least, that's what it looks like. The platforms are this time made out
of trees and vines and such like, and are heavily populated by
boomerang tossing warrior women. Blimey!
Eek! Next up you're on a big, floating enemy battleship thingie. Watch
out you don't fall down the holes in the bottom (it's possible to since
you're only hoping there'll be a platform to land on half the time). There
are yet more guards, trillions of platforms and corridors to explore and
a couple of big baddies near the end to cope with. The first is a giant
floating satellite thing covered in what look like camera lenses.
Get rid of that monstrosity and a hole opens up beneath you. Drop
down and there's a giant geezer with a big sickle to cope with. Yikes!
You're back in Moscow for the final level, running along a weird set of
high tech roof tops, swarming with guards. Drop down a hole and
there's another big satellite to get past. Lumme! And another giant!
Like the coin-op, Strider the game is about twice
as good as Forgotten Worlds. Yep, I know everyone
thinks Fog Worlds is the bee's knees, but I've never
got the hang of the loopy control system. Strider is
similarly individual but much easier to play - about
60 trillion times easier. And the little hero sprite is
just about the jumpiest and somersaultiest in Spec
history. The arcade machine must be one of
Capcom's biggest money earners this year, and I
reckon it's safe betting this'll do the same business
for US G.
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