I dunno, it seems like I
only reviewed the coin-op of
Strider a couple of days ago.
Where's that back issue binder?
Strider, Strider, Strider... yup, here we are
- Strider. It got a Corky Coin-Op only (rustle
rustle) four issues ago, and we've got the
Speccy version already! Ber-limey!
In
Strider the game, like
Strider the coin-op, your
task is to infiltrate the Russian Red Army and return
enemy secrets to your superiors (so much for the
thawing of East/West relations eh?). You've got to
battle your way past five levels of Russian nasties
before you face the Grand Master of the Red Army.
And then it's a battle to the death, on which the
future of the western world depends. Yikes!
The star of
Strider is... um... Strider. He might not
look like much when he's standing still, but watch
him move! A bit like the big eyed, pointy chinned
heroes of Japanese TV shows and comic strips, he's
never content to walk when a triple back flip with
reverse spin will do. He can run, jump and crouch
as well as anybody, and he can also do vast
somersaulting leaps, claw his way up walls, hang
from overhead gantries and perform sliding tackles.
He comes armed with a laser sword too, which is
upgradable on later levels for more slashing power.
And as all of these moves are easily accessible from
the joystick, there's no faffing around with the
keyboard or anything. Hoorah!
LEVEL ONE
We first meet Strider, hang-gliding into Moscow. It's a pity we don't get
all the onion shaped towers in the background that we had in the coin-op,
but at least it means that for most of the time we have a nice clean
black background against which the white sprites are very clear
indeed.
Strider's task is to make his way into what looks like the Kremlin
Politbureau, though first he has to climb, jump and fight his way across
the rooftops, dodging gun emplacements, guards and laser beams.
Flying robots drop crates that release little droid doobries when
slashed. These droids are pretty useful too, 'cos they circle Strider
constantly, and each time you fire they release Iittle circulating smart
bombs which wipe out everything they hit.
There are two big set places on this level. The first comes about two
thirds of the way through when Strider must fight a giant muscleman,
then dodge out of the way (up the wall Spiderman-style or under a
platform) before a ceiling of flame bums down.
The second is even more spectacular. Strider enters the parliament
chamber, and all the Politbureau members transform into a giant,
hammer-and-sickle-waving snake! Yikes! Unfortunately the rather nice
transformation scene has been taken out through lack of space, so you
just get to encounter the monster in its final form. You'll have to do
some nifty manoeuvring to get rid of this one!
LEVEL TWO
This is set in the snowy Siberian wastelands, populated by more
Russian guards, robot dogs and other nasties than you've had hot
dinners. This is much more platform and laddery than the last level,
harder and perhaps more playable.
Baddies on this level include a gigantic mechanical gorilla that
lumbers up the screen early on (but isn't too hard to kill) and a final
section incorporating waves of bombs that parachute slowly down on
top of you. These are quite tricky to avoid, but the end of level
encounter is a bit of a disappointment. It consists of a bunch of manic
Bolshoi Ballet members who high kick toward you - and are easily
wiped out.
LEVEL THREE
Ah, this one's a bit different. Quite how it fits in with the plot I'm not
sure, but suddenly we're out of Russia and into the Amazon rain forest.
At least, that's what it looks like. The platforms are this time made out
of trees and vines and such like, and are heavily populated by
boomerang tossing warrior women. Blimey!
This is one of those bits where you have to do a lot of running and
jumping blind, hoping there'll be a platform to land on somewhere in
the inky blackness. Later on, this level reveals such delights as leaping piranha fish and
rampaging dinos. And in one of the rare instances where it's not quite
clear what's happening a handful of mini triceratops (about rhino size)
lumber across the bottom of the screen, and instead of a nice black
background you've got a slightly confusing shades-of-grey leafy jungle
floor type backdrop. So there's a spot of guessing going on.
LEVEL FOUR
Eek! Next up you're on a big, floating enemy battleship thingie. Watch
out you don't fall down the holes in the bottom (it's possible to since
you're only hoping there'll be a platform to land on half the time). There
are yet more guards, trillions of platforms and corridors to explore and
a couple of big baddies near the end to cope with. The first is a giant
floating satellite thing covered in what look like camera lenses.
Get rid of that monstrosity and a hole opens up beneath you. Drop
down and there's a giant geezer with a big sickle to cope with. Yikes!
LEVEL FIVE
You're back in Moscow for the final level, running along a weird set of
high tech roof tops, swarming with guards. Drop down a hole and
there's another big satellite to get past. Lumme! And another giant!
Like the coin-op, Strider the game is about twice
as good as Forgotten Worlds. Yep, I know everyone
thinks Fog Worlds is the bee's knees, but I've never
got the hang of the loopy control system. Strider is
similarly individual but much easier to play - about
60 trillion times easier. And the little hero sprite is
just about the jumpiest and somersaultiest in Spec
history. The arcade machine must be one of
Capcom's biggest money earners this year, and I
reckon it's safe betting this'll do the same business
for US G.
So there we have it. Maybe the levels are a bit short
(there are only five of them), and the difficulty level
could possibly be pitched a bit higher. And though
the big set piece monsters all look pretty
impressive, they sometimes seem a little easy to kill
- once you've sussed it. But what is here is really
good, so I'm going to give it a Megagame. It's a nifty
piece of programming, one of the leanest, best
looking Speccy games I've ever seen, and some of
it plays like a dream. Just bear in mind that once
you know your moves that's it. You've done it. Our
Jack is bored of the game already.
| Arcade version screenshot... |

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| Click here to view all 9 pics |
| Ratings given by other magazines |
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7/10
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8/10
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| Info supplied by the SPOT*ON database |