Here's one from the
cheap and cheerful
department, a brisk little
number from Code Masters.
Written by Christian Urquhart,
co-programmer of
Daley
Thompson's Decathlon,
Star
Runner also has an athletic
theme, but there ain't no joystick
juggling to run screaming from
here, thank de Lawd! It's 2087,
as you might imagine, and
you're running for your planet in
the interstellar Olympics
(strordinary!) But they've junked
the dear old Marathon (a fistful
of peanuts in every bite) and
instead you have to enter the
fiendish Star Running event.
What it all amounts to is a sort of
cross between
Shockway Rider
and
Zaxxon, a race against the
clock through twelve levels of a
viciously hard obstacle-strewn
course.
Your runner, a curious little
chap in a cloth cap, beetles
along at a rare old pace, and the
skill lies in dodging the hazards
and getting through each level
with time to spare. There's
certainly room to manoeuvre,
with five lanes to weave in and
out of throughout the course.
Hazards include fire pits, which
turn on and off and when active
can send you back to the start of
that screen, high resistance
surfaces which slow you down,
numerous aliens fizzing around
banging into you and all sorts of
other things to trip over. Worst of
all, though, are the teleport
pads which bung you back two
or three screens and almost
certainly doom you to failure.
It's all clever, simple and well
executed and I'm a fan! You'll
need a good memory - too
many of the hazards are
unavoidable unless you've
remembered they're coming up
and nipped into another lane
accordingly. But that's the
learning curve, innit? If you like
Shockway Rider, it's my guess
you'll go for
Star Runner as well.
And what more can you say
about a game that'll set you
back only £1.99?
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| Info supplied by the SPOT*ON database |