(128k version) Gimbal rings, if memory
serves, are the little metal
hoops that you can find around
your toy gyroscope, performing
a function that escapes me.
This fact, although having a
tenuous link with the game in
question, is totally useless.
Spellbound 128, on the other
paw, is not useless, in fact it's a
very, very good game indeed.
Having wowed people on the
48K Spectrum, Magic Knight is
now to be found strutting his
flunky stuff in a much expanded
and improved version of the Big
Spec. The game, for those of
you who missed it, is an arcade
adventure, which follows the
adventures of Magic Knight
through the use of Windows,
Icons, Joystick and Pointers.
WIMP without the mouse, really.
(Sort of WINJ, I guess!)
The Wizard Gimbal (geddit?)
has been imprisoned in time by
one of his own spells, and has
sent a message back asking
Magic Knight to rescue him. He
does this by manipulating
objects and casting spells, with
the help of the various others of
his mates that got sucked down
the time-hole with Gimbal.
For those of you who enjoyed
the game before or even if you
never saw it on 48K, there are a
few things about this new
version which knock its
illustrious predecessor into a
tricorn hat.
Firstly the sprites are better,
having their own colours and
being more distinct. There's
more text and more clues and
even more rooms to explore.
You can redefine the keys to
your own fancy. It is, as they
say, a distinctly more
substantial game altogether,
sorcery fans!
So, the upshot of all this is
that
Spellbound is now, if it
wasn't before, a blippin' brilliant
game, deserving a place in
every big Speccer's collection,
forthwith. Or even fifthwith.
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |