Finders Keepers
was the game that proved that
budget need not mean cheap
and nasty. While it lacked
state of the art graphics it was
playable way beyond its £1.99
price tag. Now here's David
Jones again, with our old
friend Magic Knight, and a far
better looking game, but at a
higher price. A whole pound
more! Questions will be asked
in the House because, despite
the 50 per cent price
increase..., this is probably
even better value!
Now we are talking larger
sprites, though with no less
charm; more detailed settings,
with less of the platforms
element; and a far more
complex game but one that is
wonderfully playable.
At the heart of
Spellbound
are the nested menus,
summoned by Fire. Using
them you can pick up, drop,
examine, read, interact with
characters, throw things.... in
fact there seems to be an
option for virtually every
situation! Just as in a
traditional adventure you
spend a lot of time. Searching
for objects. You'll always need
to check what you're carrying
because many things contain
clues. The speed of the menu
system makes this almost
effortless. And it won't take
long to discover that some
objects, however fishy they
may seem, can be very
helpful!
But to the plot. As Magic
Knight, you have to enter the
castle of that mad, bad mage,
Gimbal who has got his
necromancy in a twist once
again. And as well as trapping
himself in a soul bleaching
spell, he's taken seven other
highly individual characters
with him. You must free them
as well as the incompetent
illusionist before time runs out.
This is all presented with a
wonderful selection of logical
puzzles and humorous
touches and even the odd bit
of arcade action thrown in for
good measure.
It doesn't take the Crystal
Ball I found in the lift to predict
that this will be at least as big
a success as Jones the
Programmer's previous chart
topper. But the really crucial
puzzle I still can't solve is....
how do they do it at the price?
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |