Originally released by Durell a couple of years ago,
Sigma 7's name derives from the very popular Greek letter "sigma" and the number seven, which alliterates quite nicely with it. The game announces itself as a "space fantasy shoot-'em-up", in fact a "prime example of this genre", a boast I'd be foolish to argue with.
Like all Durell's other stuff, the graphics have a slightly unpolished look about them, but the substructure is sound enough. A cunning blend of scrolling shooter,
Pacman and puzzle game,
Sigma 7 certainly pushes this genre to its limits. Phil says, "I prefer the Commodore 64 version, but you probably can't say that in a Spectrum review," highlighting the scritchy scratchy sound as one of his principle disappointments. Personally I thought the sound was fine.
Two quid is a small price to pay for this former blockbuster which is only just starting to go rusty.
| Ratings given by other magazines |
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6/10
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8/10
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| Info supplied by the SPOT*ON database |