There was a time
copywriters who did
the bumf for games were
humourless people with bland
expressions and similarly bland writing
styles. Now we have to cope with quips such
as "Foo, what a scorcher",
"Goody Two-Shurikens" and other similar abominations.
There's even one long word in here with
Shinobi that I don't actually know -
ignominiously. Luckily though, as long as
you memorise and then dispose of the
instructions, this isn't a bad conversion of
the Sega original at all.
On the surface,
Shinobi is a remarkably run-of-the-mill
scrolling beat-'em-up in that it scrolls and
you can beat people up. It also contains the
usual abundance of add-on weapons,
variably armed opponents and what
have you. The twist this time is
that you have to rescue a group of trainee ninjas
who have been captured by the evil Bwah Foo (no,
really!) and distributed evenly across five levels
each split into three or four stages. This is done by
walking into each of them in turn, whereupon they
are "beamed back to Mummy and Daddy". Hmm.
And as such games go,
Shinobi is pretty darned
reasonable. There's not much in the way of kicks
and punches to be had, so instead you get to throw
shurikens at people. In return you'll find yourself on
the receiving end of boomerangs and peashooters.
Both of which can be avoided by simply keeping
your head down.
The probs (there had to be some) start with the
graphics. Although the backgrounds have been
carefully designed, with rapid scrolling and a liberal
splashing of colour, the sprites look very odd
indeed. Everyone seems to have a crippling back
complaint which causes them to take on a
permanent forward stoop, and when a lot of them
are all hobbling round together the resulting mess
makes it extremely hard to tell what's going on. The
animation is the real let-down however. Two frames
per sprite if you're lucky, and none of the leg
movements seem to fit in with the rate the
characters are moving at. Much hilarity can ensue
when Joe Musashi (your bloke) ducks to avoid a
missile and then continues to scuttle about in a
squatting position.
All the same, some people don't mind that kind of
thing and as long as you don't examine it too closely
Shinobi could prove quite a worthy investment. I
still have my reservations not only with the
graphics, but the way they keep churning out these
flippin' identical games and then expect me to write
a radically different and entertaining review of each
one. Sheesh, it's just not on.
| Arcade version screenshot... |

|
| Click here to view all 6 pics |
| Ratings given by other magazines |
|
|
| Info supplied by the SPOT*ON database |