Look, I've done too many
martial arts game reviews, so
let me say at the outset that at
no point will I say "Heeeeee-yaaaahhhh!" or "Aiiiieeeee" or
any variety of motorcycle.
Nope, I won't be swayed on
this. No way... Aw, alright.
Aiiieeeeeeeeyaaaa!!! Hah!
Take that! (Thwak!) Suzuki!
Yamaha! (Phew, that's much
better.)
Yep, it's that time again. The
sequel to
Yie Ar Kung Fu kicks
off with our hero Lee, having
mastered the martial art of
'Chin's Shao-Lin', trapped in
the Evil Temple by the Triads.
Sounds painful, a bit like being
slapped in the Urals, I suppose.
Any road up, he's not down-hearted. No sirree-bob! He's
willing to take on these rough
guys, kicking them to bite size
pieces, even though some of
them take three or four hits to
keel over.
Magic? No, not the little bald
midget on the telly (not a loft),
this is fiendishly clever ancient
Chinese magic. When Lee
conquers certain opponents, a
ball of triad magic flies off
them, which he must catch to
absorb the magic. Although it
wears off eventually, it can be
very handy to have fireballs
flying from your toes at a time
like this.
The game is faithful to the
original coin-op in almost every
detail except the colours. The
attribute problems have forced
the programmer to use single
colour screens, but in spite of
this, the game looks just the
same, right down to Lee
exclaiming GUTS! (?) at the
end of each level.
This game's a lot of fun, and
very addictive. It's an elusive
quality that makes the
difference between a brilliant
game and a boring one, but
whatever it is
Shao-Lin's Road
has it. Simple to play, but hard
to beat, with just enough
incentive to keep you going. It
just goes to prove that, once
again, the simplest ideas are
the best. Ah-so!
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