This Atlantis cheapie
is definitely full of eastern
promise! You're the Khazi of
Kalabar, or some such, and at
noon you've got to show your
people the Sacred Sceptre of
Somethingorother to prove
your right to rule the poor
souls. That's the way those
oriental types used to carry on
- these days no doubt they'd
prove their worth by shooting a
few people in the himalayas
(ooh nasty!)
Of course life is never as
easy as that, and you wake up
on the morning of the Sceptre
Show to find that things are a
little odd. An evil wizard from
afar covets your throne and
has cast spells galore on your
palace, turning it into a huge
Wally game. You wouldn't have
thought they knew of such
things back in 1187, but they
did, right down to the way you
can only carry two objects,
your attributes clash when you
walk past multi-coloured
objects and your enemies fly
up and down from the ceiling.
Yes, that was the Week that
was.
Ah, but let's not carp (or
even pike), 'cos the Wally
games were great, and this
follows the blueprint to a T. You
wander around the palace,
avoiding meanies and picking
up objects. Carry certain
objects to activate others
(f'rinstance, what do you need
to perform the Indian rope
trick?) and try not to waste your
three lives before you've
completed the game. There are
some nice extra features (try
flying Air Bagdad). Oh, and
don't go for a chat with the
Medusa too readily (I'll leave
you to reflect on that).
Anyone pining for the Wal is
likely to be pleasantly surprised
by
Sceptre Of Bagdad. It's not
even vaguely original and
doesn't pretend to be, but it's
good fun and a bargain at two
quid.
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