Cor! I remember this! I sat
huddled with my mate in his
loft, our two little cars rattling
around the black track with a
silver rail up the centre...
Scalextric. Second fave indoor
sport to Subbuteo Football, to
blokes of my age anyway!
Wow! Many an hour or three
has been whiled away, going
too fast along the track flipping
my little JPS off the banked
curve into the fishtank.
So now there's a computer
game? Surely some mistake,
you can't replace the thrill of
real little cars and bits of
broken plastic track by a video
game. Imagine my surprise
when, far from being a load of
old tut, it's actually a sensible
and highly playable race game.
Oh sure it's got fifteen
different tracks from around the
world, like all the others, And
yes, I know it's borrowed most
of its ideas from the likes of
Pole Position. But I'm
sentimental about this old
corker, and I think it's a great
game. The graphics are a cut
above the previous games of
this ilk, and the inertia and
motion of the cars are a
smidgin more realistic than its
rivals. The thing which really
puts it nose and front wheels
ahead of the pack is the
feature that allows you to
design your own track layouts.
If the world's racetracks are a
bit too tame for your taste, you
can bang together your own
track from segments, just like
the real life game.
As a bog standard race
game, it's reet gradely, but
having said all that, there are
some things I wish the
programmers had incorporated.
It would've been very nice to be
able to flip your cars off the
track at the corners, 'cos for
me that was half the fun of
playing Scalextric in the first
place. I'm sure this wouldn't
have been much of a problem,
and it would've made it more
like the real thing.
So, if you can afford it, buy it
and enjoy. You too can be
Sports Personality of the Year.
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