Do those Supple Boys never sleep? Last
month I said they were aiming to produce a
new game every few weeks - at the moment,
their release rate is every fourteen days. Good
grief. But onto the game.
Pazook, apparently,
stands for
Puzznic Lookalike. Except with a
few L's taken out and an A inserted after the
P. Hmmm. You won't be at all surprised to
learn that it's a puzzle game. And if you'll
excuse me for a moment, I'd just like to
scream into this jar. (Muffled sounds of
someone screaming into a jar.) Ah, that's
better. It's just that all these puzzle games are
getting me down. Honestly. How many ways
are there to match up tiles/slap like blocks
together? But I digress.
As in
Puzznic, the idea is
to clack together two, three
or four blocks in order to make
them disappear. (Muffled sounds
of someone screaming briefly, but highly
expressively, into another jar.) The difference
with
Pazook is, there's no gravity. This is a
little strange to get used to - you move a
block out of the middle of a group, and the
others just sort of hang there spookily. And
don't think this makes things any easier. It
doesn't. Um, and that's about it - plenty of
levels, nice clear graphics, some
characteristically Supple-y music and a fair
amount of masochistically addictive gameplay.
It's just that playing
Pazook is a remarkably
similar experience to playing, well, any other
puzzle game really.
Competently done, but nowt
to get excited about.