Still waiting for a decent shoot-'em-up to
appear on the Coupe? Don't blame you. We've
had
Sphera (giggle) and, erm, that's about it.
But wait! Here comes
Parallax - a twelve-level
horizontally-scrolling MODE 4 (ie 16 colour)
blaster with multiple attack waves, end-of-level
guardians, power-ups and just about
everything else the ancient Speccy game
Sidewize had. Oops... yup,
Parallax is, in fact,
a
Sidewize-alike (except with a dinky
spaceship instead of the suited space blokey).
It suffers from exactly the same problems as
that venerable game - it's ridiculously difficult,
being more a test of memory than anything
else (you have to know the safe spots on-screen for each of the attack waves); you only
get a power-up when you destroy an entire
wave; and you lose all your power-ups when
you die. The game also throws in some new
hassles of its own. Okay, a multiload is nothing
new, but this one's so slow you get an
embarrassed loading counter. And when you
finally battle through to a guardian and defeat
it, there's no big rewarding explosion, just a bit
of screen flash. And the parallax scrolling of
the title is a mite disconcerting -
whenever you change direction,
it does too. Makes a fellow
quite queasy. (Ulp.)
Reflex tester
Right, let's move onto the good points. I loved
Sidewize to death (I still think it's one of the
Speccy's best ever shoot-'em-ups) and I had a
fairly good time playing
Parallax. It's a tough
test of the old reflexes, and there's a clever
option at the beginning whereby you choose
the power-ups you're going to collect in the
game. The graphics are small but neat,
bursting with colour and very smooth, and the
music is repetitively passable: a fine backdrop
to an instantly playable but un-addictive game.
The trouble is, with all its bells and whistles,
Parallax has neither the style nor the variety of
Sidewize - the waves get very samey and
there are far too many of 'em before you reach
a guardian. Before ever so long, you're
reaching for dear Mr Reset Button and giving
him a firm press. In the short term,
it's fun. In the long term, you'll still
be waiting for a decent shoot-'em-up to appear on the Coupe.