The premiere release of
FRED magazine's
software arm,
Impatience is a twin-pack of
mouse-compatible puzzler games. The main
attraction of the pack is
Triltex, a
match-the-tiles affair with a
sneaky twist: the titles are
stacked anything up to seven
deep. Naturally, this means
you have no idea if your
cunning strategy is correct
until you reach the bottom
of the stacks, and usually
find one tile left over.
Each of the twenty
levels is scattered with
special symbols, such as
transporters, flippers and the boon-or-bane bombs
which destroy their four adjacent tiles. Be warned -
this game is knuckle-gnawingly hard!
It's also incredibly likeable, what with the
presentation buffed to a shine and loads of friendly
features such as a
password system, and a
non-fatal time limit that
awards an extra life if you
beat it. To put it simply,
Triltex is the kind of game
you'll switch off in fury, but
swear to beat
next time.
The Viking Game runs at
a different pace altogether.
It's an adaptation of a
1000-year-old strategic
brow-furrower for two
players, defender and
invader. The game centres
on the capture or escape
of the defender's King.
Moving like the rook in
chess, pieces are taken by
being trapped between
two of the opponent's; or in the case of the King, by
being completely hemmed in. It's smartly
programmed, but there's some awful slow music
and an unnecessarily obscured King. It's all good,
clean fun but, to be honest, I can't see what
advantage it has over the board game.
So there you have it. A sizzler and a
fairly good supporting act - a lot for your
crumpled tenner. It's got to be a
Megagame. And it is. Hurrah!