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The premiere release of FRED magazine's
software arm, Impatience is a twin-pack of
mouse-compatible puzzler games. The main
attraction of the pack is Triltex, a
match-the-tiles affair with a
sneaky twist: the titles are
stacked anything up to seven
deep. Naturally, this means
you have no idea if your
cunning strategy is correct
until you reach the bottom
of the stacks, and usually
find one tile left over.
Each of the twenty
levels is scattered with
special symbols, such as
transporters, flippers and the boon-or-bane bombs
which destroy their four adjacent tiles. Be warned -
this game is knuckle-gnawingly hard!
It's also incredibly likeable, what with the presentation buffed to a shine and loads of friendly features such as a password system, and a non-fatal time limit that awards an extra life if you beat it. To put it simply, Triltex is the kind of game you'll switch off in fury, but swear to beat next time. The Viking Game runs at a different pace altogether. It's an adaptation of a 1000-year-old strategic brow-furrower for two players, defender and invader. The game centres on the capture or escape of the defender's King. Moving like the rook in chess, pieces are taken by being trapped between two of the opponent's; or in the case of the King, by being completely hemmed in. It's smartly programmed, but there's some awful slow music and an unnecessarily obscured King. It's all good, clean fun but, to be honest, I can't see what advantage it has over the board game. So there you have it. A sizzler and a fairly good supporting act - a lot for your crumpled tenner. It's got to be a Megagame. And it is. Hurrah!
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