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Hexagonia (SAM)
Revelation £9.99 Jan 1992 YS73
84
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Jon Pillar
Hexagonia is the first SAM game to come out of Eastern Europe, and it's a hideous revenge for all those hours spent snoozing in chemistry lessons. You've got to slot together atoms in order to form increasingly complex molecules. The snag is that once an atom is sent whizzing on its way, it won't stop until it hits a wall, or another atom. Just to complicate matters, some walls break on impact, while others are rubber and bounce the atom away. Oh, and on later levels the walls turn invisible. The whole thing is made a tad more difficult by the fact that you only get one life?
    Actually, it's not as hard as might first appear. An info screen shows you how the completed molecule should look, and the basic idea is really simple. In fact, it's a bit like those plastic sliding number puzzles. Once you get the hang of flinging atoms around, you'll find it all jolly addictive. Best of all, if you make a mistake you can usually get back on the right track, rather than having to give up. The other good bit is that there's no time limit, instead your score is constantly counting down. With seventy atom-packed levels there's plenty to exercise your little grey cells, and a neat password system cushions the blow when you get stuck. To cap it all, the soundtrack is full of jaunty ditties and clangy effects; while the graphics are smooth and clear, if a mite unpolished. Overall this is a playable puzzler that you won't beat in a week. Molecule you'll be playing for months, so up and atom! (You're fired. Ed)

Ratings given by other magazines
   CRASH  8/10    Sinclair User  7/10   
Info supplied by the SPOT*ON database

YS Cross-references
 
pHexagonia (SAM)/ProximaYS76
NEWS
Some info from Sinclair Infoseek+SPOT*ON

Reviews in other magazines:
     
 
Crash
 
Sinclair User
 
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