![]() ![]() ![]() ![]() ![]() | |||||||||||||||||||||||||||||||||||||||||||||||
If you're looking for a
spot of Commie bashing,
comrades, you can forget it.
This Revolution hasn't even got
anything to do with the ill-fated
AI Pacino epic that bombed at
the movies this year. But it sure
is a game that's hot to Trotsky.
Revolution is a 3D puzzle game. You have to work your way through eight levels stacked one on top of the other. On each level there are four puzzles to solve, with a limited amount of time to solve them in, before you're transported onto the next platform. As for the puzzles - they'd have Rubik tearing his hair out! They all consist of two grey cubes arranged in different configurations. Touch one of the cubes and it turns white; now touch the other before the first goes grey again and the pair of them disappear and bingo, you've solved your first puzzle. So, what could be simpler? Taking a day trip to the moon. Making a million. Working for YS. 99 per cent of all human activity actually. The big problem is that you're controlling a bouncing ball - though come to think of it, control is not quite the right word for the way I played the game. And you can only alter the direction of the ball when it hits the ground. You can also regulate the bounce of the ball but remember to take into account the momentum that it's already got. It's one hell of a tricky task trying to judge the bounce of the ball and move it between the cubes in the couple of seconds that you're given to complete the puzzle. And you're not helped if one of the cubes is completely hidden - yes, it happens - or if you keep getting frazzled by the spiky nasties. But now the ball's in your court - you give it a go. Boing, boing, aaaargh! Oh, I forgot to mention that you can fall off the edge or between the cracks of the platforms into the inky void of oblivion. Still, four more lives to go. Boing, boing, aaaargh! And so it goes on. Addictive? I should say so! And you're not deterred if you can't get through the first platform on your first play and keep having to start back at square one again as you do in some games. The puzzles and platforms are re-arranged at random each time you start a new game. There are no Red Squares in this Revolution but the monochrome graphics are all up to Vortex's usual standard. Yet another cracker from Costa Panayi, the programmer, that'll appeal to the more interlekchall games player. If that's you - Russian and buy it!
| |||||||||||||||||||||||||||||||||||||||||||||||
| Tommy Nash has kindly authorised this site | ||||||||||||||
| LOOKING FOR EX-YS WRITERS! Do you know where any are? | ||||||||||||||
| READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago. | ||||||||||||||
| All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details. None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions. |