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It seems like only
yesterday when the last one
came out, doesn't it? We
thought the first Renegade was
dead and his brother had taken over for the
sequels, but silly us - looks like we were
wrong. Here's the original back looking
pretty healthy - unless it's yet another
member of the Renegade clan.
Imagine's obviously had to think a bit more about what to do with 3 - after all, it can't really just reproduce the same street gang beat 'em up formula forever, no matter how successful it might be. Renegade 3 has thus become much more of an arcade adventure than the previous two, with all sorts of fantastic and comical elements added willy nilly. If you can ignore the fact that the whole idea is a wee bit silly, then it in fact adds a lot of spice to an over-used formula. Get this for starters. Baddies from the future have whisked back to the present and captured Renegade's girlfriend. Exactly why isn't immediately clear, but you'd think the saucy minx would have learned by now that it's pretty dangerous to have anything to do with those pesky Renegade boys. Anyway, the baddies have taken her to their base in the future and in the meantime got rid of Renegade by throwing him backwards in time. He ends up in a prehistoric setting and must fight his way through that, an ancient Egyptian level, a Medieval (or as the game has it 'Med-evil') setting and a future level to rescue her. At the end of each one a grey coffin thing comes down and beams you to the next time zone (or asks you to do another load if you're in 48K), though you have to get there within the six minute time limit or the portal closes up and you're stuck in the past. Hmm. It all strains credibility slightly, I feel. These are just surface differences, though. The most important ones are in the gameplay. For instance, instead of the normal large open fighting area you get in these sorts of games, much of each level has a raised catwalk at the back that you can climb up to at various points. You can use this to get past things like lava rivers on the floor, or to avoid baddies if they're getting too much. The other major difference is in the style and character of the baddies. Instead of your standard street thug, you get some of the most bizarre creations, including flying characters that drop things on you. In nice yellow and grey tones, with some very sharp background graphics (especially in the Egyptian level) and a flip screen, it's all eminently playable. In effect then, you're half-way to a Rastan Saga or Karnov type game, but with the larger variety of combat moves that you get in a straight beat 'em up. These include a straight kick, a flying kick, a normal punch and a duck punch. For someone like me, who was getting bored sick of the average punch and kick game, this is a very welcome development indeed.
The Prehistoric Age: Heavily populated with eight foot dinosaurs, 'Captain Caveman' lookalikes, rock throwing Neanderthals and egg dropping prehistoric birds (from which tiny ankle biting dinos appear once they've hit the floor!) it's all very busy. At some points the screen widens out and six or so of them attack you at once. Yowch!
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