If only life was like the
movies - then no man, no law,
no war would've stopped me!
As it is, I had a terrible time just
staying alive let alone securing
the release of every Yank north
of Saigon.
The game begins just after
our muscle-bound megastar
has been dropped into the
jungle. At the start of his
mission - reconnaissance
only, you understand, with
orders not to engage the
enemy. You are armed with an
endless supply of grenades
and knives but if you do
encounter the enemy in the
first section it's advisable to
rely only on the latter. The
noise of the grenades is sure to
bring the massed ranks of the
Red Army into the battle.
You'll find all the weapons
you need randomly scattered
around the first part of the
game - and there are extra
points for collecting them. The
only other way to amass points
is to kill everything that moves
- and a few things that don't!
Only when you've crossed the
banks of the river into the
enemy's camp does the action
start to hot up. There you have
to locate the hostage and
release him before heading
north again to free the rest of
his compatriots.
Rambo is best described as
a thinking man's
Commando.
That game starts fast and gets
faster until you end up like a
one-man whirlwind.
Rambo
develops into a solid shoot'em
up but it just doesn't seem to
be such a drain on the old
adrenalin. Somehow it lacks
the excitement of Elite's
number one hit - perhaps it's
the larger playing area, maybe
it's the slower start or could it
just be the amount of strategy
involved? After all, who ever
heard of Rambo having to
think?
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |