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| Rage Hard! | ||
| It's been a long time in the making, but soon we'll all be able to thrill to the delights of the new SAM Coupe computer from MGT. Phil South tools up to investigate the delay. | ||
The 'designer' plastic casing of the SAM features a 71 key tilted full travel (proper) keyboard for typing purposes, which sits on top of a state-of-the-art rubber membrane. This ensures that no grot can enter the machine through the keyboard; but, please, don't go pouring your coffee over it just to test it! The drives, if you fit them, are hidden under the front of the machine out of the way, so the look is very clean. By the way, the colour of the rim-moulded casing has yet to be finalised, but the possibilities for changing colour are apparently endless. Pink? Lime green? Purple? P'raps we could see a gold special edition?
The graphics on the SAM are spankingly good. (Slap! Yow!) The chip responsible for most of this is the Philips TEA 2000 chip, giving you four basic modes of operation. Mode One is a 32 x 24 character screen, and can be thought of as the Spectrum mode. Each character square is capable of two colours from the Spectrum palette of 16 colours, but selectable from a bigger palette of 64. Mode Two is similar to Mode One, but with a 32 character x 192 pixel screen. Again each 'character' is capable of two colours, but as they're much, much closer together it looks like more. Again, 16 colours from a palette of 64. Mode Three is the 80 column text mode, with a 512 x 192 pixel screen. Each pixel can be a different colour, but only four colours from the 64 colour palette. Mode Four is a 256 x 192 pixel graphics mode, where each pixel can show any of the 16 colours from the 64 colour palette. This is the top end graphics mode.
Think of a sound. Now! Go on, think hard. Got one? Good. Well, now you can create that very sound with the SAM's amazing sound chip. The chiplet in question is the Philips SAA1099, and it features stereo sound generated from six oscillators and two noise generators. Yes, that's six, instead of the usual three. And using the amazing music and sound software designed by music 'wizard' and man of a thousand notes (all of them fivers) Dave 'Interesting' Whittaker you and your SAM can make bootiful music together. And it's true, 'cos the sound chippy is over eight octaves and has control over waveform, amplitude and envelope. The waveforms give you the basic shape of the sound, and the amplitude and envelope shape the sound thereafter giving it a slow attack for smooth, sleepy sounds or a sharp attack for percussive, snappy sounds.
Yes, we know you'd like to have one. But you're going to have to wait. "Before Christmas" is all that MGT would say, and it's not messing about when it says that. The firm is relying on so many outside contractors that "committing to a firm date at this point would be a bit silly". Prices are yet to be confirmed, but the £150 mark for the basic cassette-based unit will be stuck to as far as possible. Software is no problem, as the unit on its own will run any Speccy software, but specific SAM stuff is being written right now, and PDS has written the SAM version of the PDS development system to help with this. A lot of effort is going into making the conversion of games to SAM graphics as easy as possible. Utilities exist to grab Spectrum graphics and convert them, but also an ST to SAM graphics utility is in preparation. Could the SAM be the ST of the 90s? In any case, interest in the machine is running high, and "several of the top software houses" are looking at doing software for it.
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