You might as well ignore the fact that this game is
supposed to be the Spectrum version of a 64 game called
. I mean, it's a whole different ballgame. Er, that's
just a figure of speech, it's not a ball game...
The plot, for those of you wise enough not to have played
the 64 version, revolves around a certain little droid called
KLP-2, aka Klepto, assigned to deactivate the armies of hostile
alien droids that inhabit the underground city of Quazatron.
Klepto disables the droids either by blasting them to their
component atoms (crude but effective), pushing them off their
programmed routes, ramming them if he's strong enough, or
by 'grappling'. This is a process by which you take over the
grappled droid's mind, at circuit level, switching gates in his
circuits until he relinquishes control.
It's totally brilliant! By far the most original scenario to pass
before my eyes, and certainly the greatest all-round challenge.
Don't get me wrong, I like games that involve blasting things to
bits, but as well as the thrill of destruction I like a bit of strategy
thrown in. Partly to justify my interest in wanton havoc, but also
because it's nice to play a game that stretches more than your
joystick. I like to be stretched all over... but then I'm a bit pervy.
|Ratings given by other magazines|
|Info supplied by the SPOT*ON database|