Roughly translated, language-fans,
'Quattro' means 'four' in Latin, or Spanish
(or something), which is pretty cunning
because guess what you'll find in
Quattro
Adventure? Four arcade adventure games
for the same piffling price as one, that's
what. A barg and a half to be sure.
Let's investigate. Take
Dizzy (a walk-about/jump-over-obstacles/pick-up-objects/solve-lots-of-puzzles affair) - it's,
ahem, "absolutely brilliant". (Such a fine
game, in fact, that you lucky people should
have found it lovingly sellotaped to the
cover of issue 52 and played it hundreds of
times already, so you'll know what I mean.)
And then there's the flip-screen
Super
Robin Hood which sees you dashing about,
jumping around, avoiding large quantities of
baddies, shooting things and rescuing your girlie,
Maid Marian (if you can find the time). Putting on
the years a bit, yes, but loads playable, varied, fun
and a complete spanker all the same. (One of me
fave budgies ever, in fact, spook-fans.) Okay, so
the other two aren't quite such scorchers -
Vampire (platforms, ladders and cute small
characters) is a bit boring (a significant lack of
things to do) and
Ghost Hunters (your average
arcade adventure) is a bit, erm, average really. But
there're still certainly worth a play or two, and at a
mere 74.75p per game we're talking a bargain
factor here of at least 97 billion.
| Ratings given by other magazines |
| |
8/10
| |
|
| Info supplied by the SPOT*ON database |