Let's not bother with the plot -
this horizontally-scrolling
shoot-'em-up could be sold
just as effectively with a
completely blank inlay. No,
let's skip lightly over the workmanlike
background story and move onto what you
really want to know.
Okay. You're a pilot, and you've stumbled across
an army that's invaded the country without even
having the decency to tell anyone. Battening down the
hatches, or whatever you do with planes, you set out
to single-handedly repel the bad guys.
Q10 encapsulates the best and the worst of the
shoot-'em-up genre. It's fast, extremely playable and
has well-defined graphics. The grab factor is high, and
there's plenty of action on the whizzily busy screen.
The designers have planned their game well - the
waves of planes appear at the same points every time,
so you can get that extra bit further each time.
One particularly commendable feature is that
instead of just lying around, power-ups are carried by
massive mid-level baddies. This makes the game just
that leetle more interesting, as it's hard to defeat the
baddies without the very power-ups they're guarding.
(Cackle! Cackle!)
On the down side though, there are a lot of things
wrong with the game. As with most shoot-'em-ups, the
action gets repetitive. There's an attempt to bring in
new features with later levels - for example, the
missile launchers of Level Three - but it's not enough
to avoid the dreaded Apathy Attack. But the most
damning fault is the scenery. Some bright spark
obviously thought the levels looked a bit bare, and so
popped in some rather nicely-drawn scrolling scenery.
This serves to brilliantly camouflage the enemy bullets,
with the result that you can be shot down without even
noticing the danger. Aarghhh!
This is a real shame, as
Q10 could have been so
much better. Fundamentally, it's a sound little game,
and there are some good ideas in it. The trouble is, it's
got no lasting appeal. You'll play it a lot the first time
you load it up, but once you switch it off the tape will
lie dusty and forgotten.
Tankbusting Made Easy
- Steal the blueprints of the tank and hire a military expert to
examine the design and exploit the flaws. Pass this
information to a group of mathematicians, who will calculate
the turret stress "hot spot" for you. Then buy a
laser-guided
missile and fire it at this exact point.
- Alternatively, give the tank to Hutch and count to six.
| Ratings given by other magazines |
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6/10
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| Info supplied by the SPOT*ON database |