Puzznic is a puzzle
game. In fact, it's just about as
puzzle-gamey as they come.
Basically, your job is to make
like-coloured blocks disappear by getting
them to touch each other, so, yes, if that
sounds to you exactly like Plotting then
you'd be right. True, it's not quite as pretty
to look at (smaller blocks and not as much
colour) but I reckon there might just be a
more involving game lurking in here
somewhere. Let's take a look, shall we?
But first, a little aside of my own. Don't you
think it's weird how Ocean should suddenly
release a couple of very similar puzzlers after
years of having bags of success with action-type
games and totally ignoring anything the slightest
bit cerebral? Both
Puzznic and
Plotting are Taito
arcade conversions, which maybe gives them a bit
more appeal (puzzle games are well known for
getting loads of accolades in the magazines and
then selling about three and a half copies), but it'll
still be interesting to see if the Ocean marketing
machine can make much of them. (It deserves to,
because, as we've come to expect, they're both
rather good.)
But onto the matter in hand.
Puzznic - what is it,
and how does it work? Well, take a look at the
screenshots (always a good place to start, I feel).
As you can see, each level is a sort of single-screen-shape thing, filled with little blocks of
various designs. You control a cursor which you
use to lock onto any brick you choose and then
shove it to the left or the right. That's it though -
you can't do anything else - so if your block falls
off a ledge and down some hole (there's gravity
operating on these screens, see) you can't do
anything to get it back. (Well, not without
manouvring it onto one of the occasional lift
things that appear in later levels anyway.)
Oops! I've not said what it is you've got to try
and do yet, have I? Well, as is so often the case
with these games, the plan is to clear the screen
by getting the like things together so that they
cancel each other out and disappear. Each screen
has a time limit, and each game a number of retry
options (so if you've managed to cock things up
so badly there's no possible way block A can be
made to touch another block A you can just
abandon the screen and try again. Cleverly, any
time you pick options (like switching from little
icons designating the blocks to a numerical
system), or pause the game for any reason, it
sticks a massive sign over the play area, so you
can't work out how to complete the screen
while the clock's not running.
Right from the start this game oozes a certain
sort of elegance. You can tell it's one of those
really-well-thought -out little Japanese numbers -
the learning curve is exactly right, giving you easy
screens to start with and gently introducing you to
new elements of the game, letting the really tricky
stuff sneak up on you almost unawares.
Complications like using the moving platforms (so
you can sometimes get a brick to travel upscreen
after all), having to complete two different but
unconnected areas on the same screen, and - the
real killer- having an odd number of the same
design blocks to get rid of (meaning you've got to
get at least three to touch at exactly the same
time!) are all introduced neatly into the
gameplay. This is a class act all right.
Faults? Well, the small monochrome blocks
(apparently they tried colour in an early
version but there was loads of clash when they
fell) and the lack of any endearing character to
give you an immediate handle on things mean
it's more abstract and less instantly-appealing
than, say,
Plotting. Working your way through
all the early screens to get to the one that's
stumped you can be a bit of a bore too.
That said though, it's a very clever and
addictive little game, worked out perfectly,
programmed well, and, for what it is, damn
near perfect. We may have given inferior
puzzle games higher marks than this before
(perhaps because we hadn't seen so many
similar ones at the time) but if you liked
Klax
(which I don't think was as good as this) or
Pipe Mania (about the same standard) then you'll
certainly go a bundle on
Puzznic. If you didn't, you
probably won't. And I can't say it clearer than that.
| Arcade version screenshot... |

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| Click here to view all 6 pics |
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |