When I'm faced with a
game like this there can only
be two choices. Either I should
slap myself round the face
several times and yell yeehah
in a silly voice to wake myself
up, or the cassette tape needs
to be used as a street-party-decoration when Eddy (HRH to
you) decides to do the decent
thing. Sadly for this game it's
the latter that applies.
You control poor old Roy, the
rocket builder who's certainly
got his hands full, as he
pushes parts of the next
intergalactic craft into the
assembly shaft with a
shoddiness that would usually
only be attributed to BL. As
always, life is not all a bed of
RAM chips and you have to
avoid the Boing (?) whilst you
work your way through a maze
of corridors.
Impressed? Neither was I,
especially after finally getting
one part of the rocket into the
shaft only to find Mr/Ms Boing
had positioned itself up in the
top left-hand corner of the
screen making it more than a
little difficult for me to reach the
second part of the rocket. To
make matters even worse,
friendly ol' Boing did this every
game. Still, what it lacks in
concept it by no means makes
up for in graphics and
playability. The graphics.
F'rinstance, look like they could
happily live amongst the pre-defined set on the Vic 20 and
the colour is so over-used that
one wonders whether Paradise
could be sued for starting off
migraines all over the country
Pusher has followed the
rocket-building ethic too
closely and has become
another aborted mission. As far
as I'm concerned it can push off.