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Now, the way I see it is
that there are two different
types of people - 'normal
people' and 'really, really, really WEIRD
people'. Due to some quirk in plate
tectonics, over the last few hundred million
years (during the shifting of the continents),
there is a certain country which has ended
up with more than its fair share of the latter
category (the 'really, really, really WEIRD
people'). Do you want to know which
country I'm talking about? No? Oh well, I'll
just give you a clue then - it's FRANCE.
(That wasn't much of a clue. Ed)
Remember Captain Blood? That was pretty odd, wasn't it? What do you mean, "No"? It was odd - really odd. And this game, the follow-up to Captain Blood, is even odder. Blimey, that's quite a large chunk of weirdness, so I suppose you want to know something about it. The trouble is that this 'weirdness' is slightly infectious, so I'd better get cracking before it starts to devour me - here goes. (Wibble.) There is one 'special' day of the year for the inhabitants of Saturn. It's quite a strange day - even by French standards. The day is known as Purple Saturn Day, for the simple reason that on that particular day the planet turns GREEN. (Purple actually. Ed) On this day, folk from all around the Solar System (and beyond) gather to indulge in some 'sports'. And that's what this game is all about. There are four sports in all. And different competitors to choose from (all of whom have differing skills). Yes, it's Galactic Games time, so let's have a look at the different competitions...
This takes place around Saturn. And basically it's a
cross between a slalom race and an avoid-'em-up.
You, keeping the left hand side of your space-ship
pointing towards Saturn, have to circumnavigate
the planet while doing two things - a) weaving in
and out of 'market buoys' and b) avoiding the
myriad asteroids and bits of space junk that come
hurtling at you (you're in the 'rings' of the planet,
you see). There are two speeds you can travel at -
stationary, and very, very (very) fast. The idea is to
stay ahead of your opponent (obviously), but if he
does get in front of you you can always dip your ship
out of the asteroid bell, catch him up in safety, and
then zip back into the action again - mind you, you
don't score any 'much needed' points when doing
this.
You and your opponent are on a football pitch type,
erm, pitch. (Well, it's flat, anyway.) Both of you are
in pursuit of an 'energy ball', and, as the ships are
on anti-gravity tracks, you can both perform 180ø
turns with ease. Which is lucky. Because you need
to. The idea is to get the ball, shoot it with your
laser, and then collect the pieces it leaves behind
(by 'driving' over them). This is a goal. As the game
progresses, obstacles appear on the pitch which, as
you can imagine, make things a tad more difficult.
This is the 'strategy' game of the quartet, and
blinking tricky it is too. You control an electroball
(as does your opponent). Both competitors are
standing on a 'computer brain' (him on one side,
you on the other).You have to fire your electroball
at various components in this 'brain' in order to
toggle things 'on' or 'off'. The idea is to charge up
six chips on your side of the bonce, but the trouble
is that you can have toggled things beautifully and
be nearly within 'striking distance' of a win when
your opponent toggles something on his side and
undoes all your good work. You've got to be a quick
thinker for this one.
Blimey, this is a weird one. (They all are. Ed) It
seems a bit useless, as well - the aim is to jump as
far as possible into the future. The way you do this is
to aim a crosshair over sparks which traverse the
screen. This you must do three times, which will
fuel a gravity-catapult which'll fire you through time
and space; (You see stars and stuff coming towards
you.) Erm, and that's it. Or that seems to be it,
anyway. I think you're meant to be 'rewarded' with a
picture of a 'chick' or something, but I never saw
one.
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