How would you feel if
you were made out of
Synthifiesh(TM)? Just one step
up on the evolutionary scale
from the inside of a Big Mac.
Any moment you could be
sliced up and have a limp bit of
lettuce slapped on top of you.
Well that's just how Solo the
Syntheman feels. And that's
why he wants to escape from
the mechlabs of Wardlock, his
creator.
Contrary to what you might
think, even a synthetic man
has feelings. When he saw that
baby stranded in the factory
(probably left by his mother on
a tour. Tsk!) well, he just had to
bring him along. Nejo, for that
is the puckered little peanut's
name, is but a toddler. He
needs his mommy. He needs
his bottle. He needs ka-ka and
pee-pee (Yeurch!) In fact, he's
pretty hopeless, but being the
big synthisofty that he is, Solo
can't ditch the poor snotty
wretch. So as well as wrestling
Wardlock's minions, he must
root out bottles of cow juice and
assorted relief for Nejo. I dunno!
Solo needs infinite patience
to solve the tyke's little
problems... and so will you!
Every time you fail to repel one
of Big W's henchblobs and he
bumps into you, you are flung,
as if you were attached by
synthielastic, back through the
maze to your starting point.
Phew. Tres infuriating, non?
And you snap back time after
time after time... This
constant failure to get
anywhere should make it more
addictive, eh? No, it flippin' well
doesn't! After pinging back
from whence you came for the
fortieth or fiftieth time, your
enthusiasm for getting baby
Nejo home and dry is as
dampened as his nappy. As for
Solo's ineffectual
armourments, well... if you've
ever tried subduing big wobbly
mutant opticians' nightmares
with a ping pong ball gun, you'll
know what I mean when I snort
"forget it".
If it was a whisker easier to
play, this could be a good
arcade adventure. But it's not,
making it just an infuriating
chore of a game.
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